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Searched defs:p_persistent (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp385 …bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { in set_bone_global_pose_override()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp385 …bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { in set_bone_global_pose_override()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dnode.cpp1183 void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { in add_to_group()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dnode.cpp1183 void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { in add_to_group()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dnode.cpp1675 void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { in add_to_group()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dnode.cpp1675 void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { in add_to_group()