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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.cpp85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
H A Dcpu_particles_2d.cpp83 void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
87 void CPUParticles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.cpp85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
H A Dcpu_particles_2d.cpp83 void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
87 void CPUParticles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dparticles.cpp92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
H A Dcpu_particles.cpp96 void CPUParticles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
100 void CPUParticles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dparticles.cpp92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
H A Dcpu_particles.cpp96 void CPUParticles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio()
100 void CPUParticles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
/dports/graphics/libpuzzle/libpuzzle-0.11/src/
H A Dtunables.c39 int puzzle_set_p_ratio(PuzzleContext * const context, const double p_ratio) in puzzle_set_p_ratio()
/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/smc_contact/
H A Dutest_SMCm_cor_normal.cpp32 float p_ratio = 0.3f; // Default 0.3f in CorNormalTest() local
H A Dutest_SMCm_cohesion.cpp33 float p_ratio = 0.3f; // Default 0.3f in CohesionTest() local
H A Dutest_SMCm_spinning_gravity.cpp31 float p_ratio = 0.3f; /// Default 0.3f in SpinningGravityTest() local
H A Dutest_SMCm_rolling_gravity.cpp32 float p_ratio = 0.3f; /// Default 0.3f in RollingGravityTest() local
H A Dutest_SMCm_stacking.cpp31 float p_ratio = 0.3f; // Default 0.3f in StackingTest() local
H A Dutest_SMCm_sliding_gravity.cpp33 float p_ratio = 0.3f; // Default 0.3f in SlidingGravityTest() local
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dcanvas_layer.cpp254 void CanvasLayer::set_follow_viewport_scale(float p_ratio) { in set_follow_viewport_scale()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dcanvas_layer.cpp254 void CanvasLayer::set_follow_viewport_scale(float p_ratio) { in set_follow_viewport_scale()
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_compressor.cpp139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_compressor.cpp139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio()
/dports/databases/mantis/mantisbt-2.25.2/core/
H A Dsummary_api.php67 …lper_print_row( $p_label, $p_open, $p_resolved, $p_closed, $p_total, $p_resolved_ratio, $p_ratio) {
/dports/graphics/libpuzzle/libpuzzle-0.11/php/libpuzzle/
H A Dlibpuzzle.c332 double p_ratio; in PHP_FUNCTION() local
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dtexture_progress.cpp204 …nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &… in draw_nine_patch_stretched()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dtexture_progress.cpp204 …nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &… in draw_nine_patch_stretched()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial.cpp641 void Spatial::scale(const Vector3 &p_ratio) { in scale()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial.cpp641 void Spatial::scale(const Vector3 &p_ratio) { in scale()

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