/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.cpp | 85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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H A D | cpu_particles_2d.cpp | 83 void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 87 void CPUParticles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.cpp | 85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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H A D | cpu_particles_2d.cpp | 83 void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 87 void CPUParticles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | particles.cpp | 92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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H A D | cpu_particles.cpp | 96 void CPUParticles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 100 void CPUParticles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | particles.cpp | 92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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H A D | cpu_particles.cpp | 96 void CPUParticles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() 100 void CPUParticles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio()
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/dports/graphics/libpuzzle/libpuzzle-0.11/src/ |
H A D | tunables.c | 39 int puzzle_set_p_ratio(PuzzleContext * const context, const double p_ratio) in puzzle_set_p_ratio()
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/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/smc_contact/ |
H A D | utest_SMCm_cor_normal.cpp | 32 float p_ratio = 0.3f; // Default 0.3f in CorNormalTest() local
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H A D | utest_SMCm_cohesion.cpp | 33 float p_ratio = 0.3f; // Default 0.3f in CohesionTest() local
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H A D | utest_SMCm_spinning_gravity.cpp | 31 float p_ratio = 0.3f; /// Default 0.3f in SpinningGravityTest() local
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H A D | utest_SMCm_rolling_gravity.cpp | 32 float p_ratio = 0.3f; /// Default 0.3f in RollingGravityTest() local
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H A D | utest_SMCm_stacking.cpp | 31 float p_ratio = 0.3f; // Default 0.3f in StackingTest() local
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H A D | utest_SMCm_sliding_gravity.cpp | 33 float p_ratio = 0.3f; // Default 0.3f in SlidingGravityTest() local
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | canvas_layer.cpp | 254 void CanvasLayer::set_follow_viewport_scale(float p_ratio) { in set_follow_viewport_scale()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | canvas_layer.cpp | 254 void CanvasLayer::set_follow_viewport_scale(float p_ratio) { in set_follow_viewport_scale()
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/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio()
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/dports/databases/mantis/mantisbt-2.25.2/core/ |
H A D | summary_api.php | 67 …lper_print_row( $p_label, $p_open, $p_resolved, $p_closed, $p_total, $p_resolved_ratio, $p_ratio) {
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/dports/graphics/libpuzzle/libpuzzle-0.11/php/libpuzzle/ |
H A D | libpuzzle.c | 332 double p_ratio; in PHP_FUNCTION() local
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | texture_progress.cpp | 204 …nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &… in draw_nine_patch_stretched()
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | texture_progress.cpp | 204 …nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &… in draw_nine_patch_stretched()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial.cpp | 641 void Spatial::scale(const Vector3 &p_ratio) { in scale()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial.cpp | 641 void Spatial::scale(const Vector3 &p_ratio) { in scale()
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