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Searched defs:p_room_type (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.cpp311 void AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_rever… in voice_set_reverb()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.cpp311 void AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_rever… in voice_set_reverb()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_server_sw.cpp482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb()
H A Daudio_mixer_sw.cpp896 void AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reve… in channel_set_reverb()
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_server_sw.cpp482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb()
H A Daudio_mixer_sw.cpp896 void AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reve… in channel_set_reverb()