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Searched defs:p_shape (Results 1 – 25 of 154) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dshape_2d.cpp48 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion()
55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide()
61 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts()
79 …ape2D::collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
H A Dshape.cpp94 Shape::Shape(RID p_shape) { in Shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dshape_2d.cpp48 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion()
55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide()
61 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts()
79 …ape2D::collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dshape_2d.cpp49 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion()
56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide()
62 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts()
80 …2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dshape_2d.cpp49 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion()
56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide()
62 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts()
80 …2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape()
46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape()
66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape()
46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape()
66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape()
47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape()
74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape()
47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape()
74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape()
53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape()
86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape()
53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape()
86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp35 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disa… in add_shape()
55 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape()
117 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp35 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disa… in add_shape()
55 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape()
117 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp183 void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape in _input_event()
243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape()
263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp183 void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape in _input_event()
243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape()
263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp175 …era, const InputEvent &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event()
248 void CollisionObject::add_shape(const Ref<Shape> &p_shape, const Transform &p_transform) { in add_shape()
260 void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape> &p_shape) { in set_shape()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp175 …era, const InputEvent &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event()
248 void CollisionObject::add_shape(const Ref<Shape> &p_shape, const Transform &p_transform) { in add_shape()
260 void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape> &p_shape) { in set_shape()
/dports/devel/godot2/godot-2.1.6-stable/platform/server/
H A Dos_server.cpp198 void OS_Server::set_cursor_shape(CursorShape p_shape) { in set_cursor_shape()
201 void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_… in set_custom_mouse_cursor()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/
H A Dos_server.cpp198 void OS_Server::set_cursor_shape(CursorShape p_shape) { in set_cursor_shape()
201 void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_… in set_custom_mouse_cursor()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp81 …const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event()
253 void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) { in shape_owner_add_shape()
292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp81 …const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event()
253 void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) { in shape_owner_add_shape()
292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp241 void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { in shape_owner_add_shape()
280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
344 …lisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { in _input_event()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp241 void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { in shape_owner_add_shape()
280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
344 …lisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { in _input_event()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dcollision_object_bullet.cpp240 void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool… in add_shape()
246 void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { in set_shape()
275 void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { in remove_shape_full()
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dcollision_object_bullet.cpp240 void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool… in add_shape()
246 void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { in set_shape()
275 void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { in remove_shape_full()

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