/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | shape_2d.cpp | 48 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion() 55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide() 61 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts() 79 …ape2D::collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
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H A D | shape.cpp | 94 Shape::Shape(RID p_shape) { in Shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | shape_2d.cpp | 48 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion() 55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide() 61 …(const Matrix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts() 79 …ape2D::collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | shape_2d.cpp | 49 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion() 56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide() 62 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts() 80 …2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | shape_2d.cpp | 49 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion() 56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide() 62 …nst Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const … in collide_with_motion_and_get_contacts() 80 …2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const … in collide_and_get_contacts()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | collision_object_sw.cpp | 33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape() 46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() 66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | collision_object_sw.cpp | 33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape() 46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() 66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.cpp | 33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape() 47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() 74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.cpp | 33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape() 47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() 74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | collision_object_sw.cpp | 35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape() 53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() 86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | collision_object_sw.cpp | 35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape() 53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() 86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.cpp | 35 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disa… in add_shape() 55 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() 117 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_object_2d_sw.cpp | 35 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disa… in add_shape() 55 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() 117 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 183 void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape… in _input_event() 243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape() 263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 183 void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape… in _input_event() 243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape() 263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | collision_object.cpp | 175 …era, const InputEvent &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event() 248 void CollisionObject::add_shape(const Ref<Shape> &p_shape, const Transform &p_transform) { in add_shape() 260 void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape> &p_shape) { in set_shape()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | collision_object.cpp | 175 …era, const InputEvent &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event() 248 void CollisionObject::add_shape(const Ref<Shape> &p_shape, const Transform &p_transform) { in add_shape() 260 void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape> &p_shape) { in set_shape()
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/dports/devel/godot2/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 198 void OS_Server::set_cursor_shape(CursorShape p_shape) { in set_cursor_shape() 201 void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_… in set_custom_mouse_cursor()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 198 void OS_Server::set_cursor_shape(CursorShape p_shape) { in set_cursor_shape() 201 void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_… in set_custom_mouse_cursor()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | collision_object.cpp | 81 …const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event() 253 void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) { in shape_owner_add_shape() 292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | collision_object.cpp | 81 …const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { in _input_event() 253 void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) { in shape_owner_add_shape() 292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 241 void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { in shape_owner_add_shape() 280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() 344 …lisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { in _input_event()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 241 void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { in shape_owner_add_shape() 280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() 344 …lisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { in _input_event()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | collision_object_bullet.cpp | 240 void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool… in add_shape() 246 void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { in set_shape() 275 void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { in remove_shape_full()
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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | collision_object_bullet.cpp | 240 void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool… in add_shape() 246 void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) { in set_shape() 275 void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { in remove_shape_full()
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