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Searched defs:paliashdr (Results 1 – 25 of 41) sorted by relevance

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/dports/games/tenebrae/tenebrae_0/
H A Dgl_aliasinstant.c61 …stant_t *R_AllocateInstant(entity_t *e, aliasframeinstant_t *frameinstant, aliashdr_t *paliashdr) { in R_AllocateInstant()
93 aliaslightinstant_t *R_AllocateLightInstant(entity_t *e, aliashdr_t * paliashdr) { in R_AllocateLightInstant()
201 void R_InterpolateVerts(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, … in R_InterpolateVerts()
226 void R_InterpolateNormals(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2… in R_InterpolateNormals()
272 void R_InterpolateTangents(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose… in R_InterpolateTangents()
363 void R_SetupLerpPoses(aliashdr_t *paliashdr,entity_t *e) { in R_SetupLerpPoses()
505 aliashdr_t *paliashdr; in R_SetupInstantForFrame() local
625 aliashdr_t *paliashdr = instant->paliashdr; in R_CalcVolumeVerts() local
704 aliashdr_t *paliashdr = instant->paliashdr; in R_CalcIndeciesForLight() local
783 void R_SetupSurfaceInstantForLight(entity_t *e,aliashdr_t *paliashdr, aliasframeinstant_t *aliasfra… in R_SetupSurfaceInstantForLight()
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H A Dgl_bumpmap.c811 void R_DrawAliasFrameLLV (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameLLV()
849 void R_DrawAliasFrameHAV (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameHAV()
896 void R_DrawAliasFrameWV (aliashdr_t *paliashdr, aliasframeinstant_t *instant, qboolean specular) { in R_DrawAliasFrameWV()
973 …jectLight(entity_t *e,void (*AliasGeoSender) (aliashdr_t *paliashdr, aliasframeinstant_t* instant)) in R_DrawAliasObjectLight()
978 aliashdr_t *paliashdr; in R_DrawAliasObjectLight() local
1334 void R_DrawAliasBumped(aliashdr_t *paliashdr, aliasframeinstant_t *instant) { in R_DrawAliasBumped()
H A Dgl_bumpgf.c549 void R_DrawAliasFrameGF3Diffuse (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameGF3Diffuse()
598 void R_DrawAliasFrameGF3Specular (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameGF3Specular()
718 void R_DrawAliasBumpedGF3(aliashdr_t *paliashdr, aliasframeinstant_t *instant) { in R_DrawAliasBumpedGF3()
H A Dgl_rmain.c493 void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame()
500 void GL_DrawPentaAliasFrame (aliashdr_t *paliashdr, int posenum) { in GL_DrawPentaAliasFrame()
540 void R_CalcAliasFrameShadowVolume (aliashdr_t *paliashdr,int posenum) { in R_CalcAliasFrameShadowVolume()
603 void R_DrawAliasFrameShadowVolume2 (aliashdr_t *paliashdr,aliasframeinstant_t *instant) { in R_DrawAliasFrameShadowVolume2()
773 void R_DrawAliasSurfaceShadowVolume (aliashdr_t *paliashdr, aliasframeinstant_t *aliasframeinstant) in R_DrawAliasSurfaceShadowVolume()
816 aliashdr_t *paliashdr; in R_DrawAliasShadowVolume() local
903 void R_SetupAliasFrame (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_SetupAliasFrame()
946 void R_DrawAliasTangent (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasTangent()
993 void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_t *instant) in R_DrawAliasSurface()
1124 aliashdr_t *paliashdr; in R_DrawAliasModel() local
H A Dgl_bumpradeon.c976 void R_DrawAliasFrameRadeonDiffuseSpecular (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameRadeonDiffuseSpecular()
1056 void R_DrawAliasBumpedRadeon(aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasBumpedRadeon()
H A Dgl_rmisc.c290 aliashdr_t *paliashdr; in R_TranslatePlayerSkin() local
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c90 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine()
172 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
438 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
504 dmdl_t *paliashdr; in R_CullAliasModel() local
635 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine()
174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
554 dmdl_t *paliashdr; in R_CullAliasModel() local
694 dmdl_t *paliashdr; in R_FindBBox() local
837 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine()
174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
554 dmdl_t *paliashdr; in R_CullAliasModel() local
694 dmdl_t *paliashdr; in R_FindBBox() local
837 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_mod_alias.c191 GL_DrawAliasShadowTri (const aliashdr_t *paliashdr, const vert_order_t *vo) in GL_DrawAliasShadowTri()
228 GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo) in GL_DrawAliasShadow()
273 GL_GetAliasFrameVerts16 (aliashdr_t *paliashdr, entity_t *e) in GL_GetAliasFrameVerts16()
338 GL_GetAliasFrameVerts (aliashdr_t *paliashdr, entity_t *e) in GL_GetAliasFrameVerts()
412 aliashdr_t *paliashdr; in gl_R_DrawAliasModel() local
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
337 void GL_DrawAliasShadow (dmdl_t *paliashdr) in GL_DrawAliasShadow()
408 dmdl_t *paliashdr; in R_CullAliasModel() local
543 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
392 dmdl_t *paliashdr; in R_CullAliasModel() local
537 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
392 dmdl_t *paliashdr; in R_CullAliasModel() local
537 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_mesh.c94 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine()
215 GL_DrawAliasFrameLerp(dmdl_t * paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
472 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
564 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum) in GL_DrawAliasShadow()
648 dmdl_t *paliashdr; in R_CullAliasModel() local
900 dmdl_t *paliashdr; in R_DrawAliasModel() local
H A Dgl_md3.c318 GL_DrawAliasMD3FrameLerp(maliasmodel_t * paliashdr, maliasmesh_t mesh, float backlerp) in GL_DrawAliasMD3FrameLerp()
405 maliasmodel_t *paliashdr; in R_DrawAliasMD3Model() local
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles()
353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes()
386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume()
474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() local
H A Dr_mesh.c440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() local
1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()
1813 dmdl_t *paliashdr; in R_DrawAliasModel() local
2081 void MD2_DrawCasterFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped) in MD2_DrawCasterFrame()
2205 dmdl_t *paliashdr; in MD2_DrawCaster() local
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles()
353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes()
386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume()
474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() local
H A Dr_mesh.c440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() local
1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()
1813 dmdl_t *paliashdr; in R_DrawAliasModel() local
2081 void MD2_DrawCasterFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped) in MD2_DrawCasterFrame()
2205 dmdl_t *paliashdr; in MD2_DrawCaster() local
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_alias.c105 static void GL_DrawAliasFrame (aliashdr_t *paliashdr, lerpdata_t lerpdata, gltexture_t *tx, gltextu… in GL_DrawAliasFrame()
164 void R_SetupAliasFrame (aliashdr_t *paliashdr, int frame, lerpdata_t *lerpdata) in R_SetupAliasFrame()
387 aliashdr_t *paliashdr; in R_DrawAliasModel() local
507 aliashdr_t *paliashdr; in R_DrawAliasModel_ShowTris() local
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_mesh.c78 void GL_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp){ in GL_DrawAliasFrameLerp()
249 dmdl_t *paliashdr; in GL_CullAliasModel() local
371 dmdl_t *paliashdr; in GL_DrawAliasModel() local
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width, qboolean mirrormodel) in GL_DrawOutLine()
324 void GL_DrawAliasFrameLerpShell (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerpShell()
650 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp, qboolean mirrormodel) in GL_DrawAliasFrameLerp()
1224 void GL_DrawAliasShadow (entity_t *e, dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
1527 dmdl_t *paliashdr; in R_CullAliasModel() local
1666 dmdl_t *paliashdr; in R_FindBBox() local
1991 dmdl_t *paliashdr; in R_DrawAliasShadow() local
2098 dmdl_t *paliashdr; in R_DrawAliasModel() local
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_rmain.c318 void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame()
386 void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasShadow()
480 void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr) in R_SetupAliasFrame()
518 aliashdr_t *paliashdr; in R_DrawAliasModel() local
1548 void GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float blend) in GL_DrawAliasBlendedFrame()
1633 void R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t* e) in R_SetupAliasBlendedFrame()
1777 void GL_DrawAliasBlendedShadow (aliashdr_t *paliashdr, int pose1, int pose2, entity_t* e) in GL_DrawAliasBlendedShadow()
H A Dgl_rmisc.c133 aliashdr_t *paliashdr; in R_TranslatePlayerSkin() local
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmain.c519 static void GL_DrawAliasFrame (entity_t *e, aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame()
592 static void GL_DrawAliasShadow (entity_t *e, aliashdr_t *paliashdr, int posenum) in GL_DrawAliasShadow()
664 static void R_SetupAliasFrame (entity_t *e, aliashdr_t *paliashdr) in R_SetupAliasFrame()
715 aliashdr_t *paliashdr; in R_DrawAliasModel() local

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