/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_aliasinstant.c | 61 …stant_t *R_AllocateInstant(entity_t *e, aliasframeinstant_t *frameinstant, aliashdr_t *paliashdr) { in R_AllocateInstant() 93 aliaslightinstant_t *R_AllocateLightInstant(entity_t *e, aliashdr_t * paliashdr) { in R_AllocateLightInstant() 201 void R_InterpolateVerts(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, … in R_InterpolateVerts() 226 void R_InterpolateNormals(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2… in R_InterpolateNormals() 272 void R_InterpolateTangents(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose… in R_InterpolateTangents() 363 void R_SetupLerpPoses(aliashdr_t *paliashdr,entity_t *e) { in R_SetupLerpPoses() 505 aliashdr_t *paliashdr; in R_SetupInstantForFrame() local 625 aliashdr_t *paliashdr = instant->paliashdr; in R_CalcVolumeVerts() local 704 aliashdr_t *paliashdr = instant->paliashdr; in R_CalcIndeciesForLight() local 783 void R_SetupSurfaceInstantForLight(entity_t *e,aliashdr_t *paliashdr, aliasframeinstant_t *aliasfra… in R_SetupSurfaceInstantForLight() [all …]
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H A D | gl_bumpmap.c | 811 void R_DrawAliasFrameLLV (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameLLV() 849 void R_DrawAliasFrameHAV (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameHAV() 896 void R_DrawAliasFrameWV (aliashdr_t *paliashdr, aliasframeinstant_t *instant, qboolean specular) { in R_DrawAliasFrameWV() 973 …jectLight(entity_t *e,void (*AliasGeoSender) (aliashdr_t *paliashdr, aliasframeinstant_t* instant)) in R_DrawAliasObjectLight() 978 aliashdr_t *paliashdr; in R_DrawAliasObjectLight() local 1334 void R_DrawAliasBumped(aliashdr_t *paliashdr, aliasframeinstant_t *instant) { in R_DrawAliasBumped()
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H A D | gl_bumpgf.c | 549 void R_DrawAliasFrameGF3Diffuse (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameGF3Diffuse() 598 void R_DrawAliasFrameGF3Specular (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameGF3Specular() 718 void R_DrawAliasBumpedGF3(aliashdr_t *paliashdr, aliasframeinstant_t *instant) { in R_DrawAliasBumpedGF3()
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H A D | gl_rmain.c | 493 void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame() 500 void GL_DrawPentaAliasFrame (aliashdr_t *paliashdr, int posenum) { in GL_DrawPentaAliasFrame() 540 void R_CalcAliasFrameShadowVolume (aliashdr_t *paliashdr,int posenum) { in R_CalcAliasFrameShadowVolume() 603 void R_DrawAliasFrameShadowVolume2 (aliashdr_t *paliashdr,aliasframeinstant_t *instant) { in R_DrawAliasFrameShadowVolume2() 773 void R_DrawAliasSurfaceShadowVolume (aliashdr_t *paliashdr, aliasframeinstant_t *aliasframeinstant) in R_DrawAliasSurfaceShadowVolume() 816 aliashdr_t *paliashdr; in R_DrawAliasShadowVolume() local 903 void R_SetupAliasFrame (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_SetupAliasFrame() 946 void R_DrawAliasTangent (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasTangent() 993 void R_DrawAliasSurface (aliashdr_t *paliashdr, float bright, aliasframeinstant_t *instant) in R_DrawAliasSurface() 1124 aliashdr_t *paliashdr; in R_DrawAliasModel() local
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H A D | gl_bumpradeon.c | 976 void R_DrawAliasFrameRadeonDiffuseSpecular (aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasFrameRadeonDiffuseSpecular() 1056 void R_DrawAliasBumpedRadeon(aliashdr_t *paliashdr, aliasframeinstant_t *instant) in R_DrawAliasBumpedRadeon()
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H A D | gl_rmisc.c | 290 aliashdr_t *paliashdr; in R_TranslatePlayerSkin() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 90 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine() 172 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 438 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 504 dmdl_t *paliashdr; in R_CullAliasModel() local 635 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine() 174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 554 dmdl_t *paliashdr; in R_CullAliasModel() local 694 dmdl_t *paliashdr; in R_FindBBox() local 837 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine() 174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 554 dmdl_t *paliashdr; in R_CullAliasModel() local 694 dmdl_t *paliashdr; in R_FindBBox() local 837 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_mod_alias.c | 191 GL_DrawAliasShadowTri (const aliashdr_t *paliashdr, const vert_order_t *vo) in GL_DrawAliasShadowTri() 228 GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo) in GL_DrawAliasShadow() 273 GL_GetAliasFrameVerts16 (aliashdr_t *paliashdr, entity_t *e) in GL_GetAliasFrameVerts16() 338 GL_GetAliasFrameVerts (aliashdr_t *paliashdr, entity_t *e) in GL_GetAliasFrameVerts() 412 aliashdr_t *paliashdr; in gl_R_DrawAliasModel() local
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 337 void GL_DrawAliasShadow (dmdl_t *paliashdr) in GL_DrawAliasShadow() 408 dmdl_t *paliashdr; in R_CullAliasModel() local 543 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 392 dmdl_t *paliashdr; in R_CullAliasModel() local 537 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 392 dmdl_t *paliashdr; in R_CullAliasModel() local 537 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_mesh.c | 94 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine() 215 GL_DrawAliasFrameLerp(dmdl_t * paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 472 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 564 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum) in GL_DrawAliasShadow() 648 dmdl_t *paliashdr; in R_CullAliasModel() local 900 dmdl_t *paliashdr; in R_DrawAliasModel() local
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H A D | gl_md3.c | 318 GL_DrawAliasMD3FrameLerp(maliasmodel_t * paliashdr, maliasmesh_t mesh, float backlerp) in GL_DrawAliasMD3FrameLerp() 405 maliasmodel_t *paliashdr; in R_DrawAliasMD3Model() local
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles() 353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes() 386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume() 474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() local
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H A D | r_mesh.c | 440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() local 1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame() 1813 dmdl_t *paliashdr; in R_DrawAliasModel() local 2081 void MD2_DrawCasterFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped) in MD2_DrawCasterFrame() 2205 dmdl_t *paliashdr; in MD2_DrawCaster() local
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles() 353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes() 386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume() 474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() local
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H A D | r_mesh.c | 440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() local 1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame() 1813 dmdl_t *paliashdr; in R_DrawAliasModel() local 2081 void MD2_DrawCasterFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped) in MD2_DrawCasterFrame() 2205 dmdl_t *paliashdr; in MD2_DrawCaster() local
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_alias.c | 105 static void GL_DrawAliasFrame (aliashdr_t *paliashdr, lerpdata_t lerpdata, gltexture_t *tx, gltextu… in GL_DrawAliasFrame() 164 void R_SetupAliasFrame (aliashdr_t *paliashdr, int frame, lerpdata_t *lerpdata) in R_SetupAliasFrame() 387 aliashdr_t *paliashdr; in R_DrawAliasModel() local 507 aliashdr_t *paliashdr; in R_DrawAliasModel_ShowTris() local
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 78 void GL_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp){ in GL_DrawAliasFrameLerp() 249 dmdl_t *paliashdr; in GL_CullAliasModel() local 371 dmdl_t *paliashdr; in GL_DrawAliasModel() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width, qboolean mirrormodel) in GL_DrawOutLine() 324 void GL_DrawAliasFrameLerpShell (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerpShell() 650 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp, qboolean mirrormodel) in GL_DrawAliasFrameLerp() 1224 void GL_DrawAliasShadow (entity_t *e, dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 1527 dmdl_t *paliashdr; in R_CullAliasModel() local 1666 dmdl_t *paliashdr; in R_FindBBox() local 1991 dmdl_t *paliashdr; in R_DrawAliasShadow() local 2098 dmdl_t *paliashdr; in R_DrawAliasModel() local
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_rmain.c | 318 void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame() 386 void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum) in GL_DrawAliasShadow() 480 void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr) in R_SetupAliasFrame() 518 aliashdr_t *paliashdr; in R_DrawAliasModel() local 1548 void GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float blend) in GL_DrawAliasBlendedFrame() 1633 void R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t* e) in R_SetupAliasBlendedFrame() 1777 void GL_DrawAliasBlendedShadow (aliashdr_t *paliashdr, int pose1, int pose2, entity_t* e) in GL_DrawAliasBlendedShadow()
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H A D | gl_rmisc.c | 133 aliashdr_t *paliashdr; in R_TranslatePlayerSkin() local
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmain.c | 519 static void GL_DrawAliasFrame (entity_t *e, aliashdr_t *paliashdr, int posenum) in GL_DrawAliasFrame() 592 static void GL_DrawAliasShadow (entity_t *e, aliashdr_t *paliashdr, int posenum) in GL_DrawAliasShadow() 664 static void R_SetupAliasFrame (entity_t *e, aliashdr_t *paliashdr) in R_SetupAliasFrame() 715 aliashdr_t *paliashdr; in R_DrawAliasModel() local
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