/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/ajstarks/svgo/turbulence/ |
H A D | turbulence.go | 18 type perlin struct { struct 19 id string 20 ftype string 21 basefreqx float64 22 basefreqy float64 23 octave int 24 seed int64 25 tile bool 28 func (p perlin) defturbulence() { 35 func (p perlin) frect(x, y, w, h int) {
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/dports/graphics/vips/vips-8.12.0/libvips/create/ |
H A D | perlin.c | 80 VipsPerlin *perlin; member 98 vips_perlin_create_cells( VipsPerlin *perlin, in vips_perlin_create_cells() 149 VipsPerlin *perlin = (VipsPerlin *) b; in vips_perlin_start() local 177 VipsPerlin *perlin = (VipsPerlin *) a; in vips_perlin_gen() local 233 VipsPerlin *perlin = (VipsPerlin *) object; in vips_perlin_build() local 331 vips_perlin_init( VipsPerlin *perlin ) in vips_perlin_init()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_fractal/ |
H A D | filter_functors.h | 241 ScalarType perlin = math::Perlin::Noise(x, y, z); in update() local 264 ScalarType perlin = math::Perlin::Noise(x, y, z); in update() local 284 ScalarType perlin = math::Perlin::Noise(x, y, z); in init() local 293 ScalarType perlin = math::Perlin::Noise(x, y, z), increment; in update() local 332 ScalarType weight, signal, perlin; variable 369 ScalarType weight, signal, perlin; variable
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/dports/math/vtk8/VTK-8.2.0/Common/DataModel/Testing/Python/ |
H A D | PerlinNoise.py | 8 perlin = vtk.vtkPerlinNoise() variable
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/Testing/Python/ |
H A D | PerlinNoise.py | 8 perlin = vtk.vtkPerlinNoise() variable
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/dports/math/vtk6/VTK-6.2.0/Common/DataModel/Testing/Python/ |
H A D | PerlinNoise.py | 9 perlin = vtk.vtkPerlinNoise() variable
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function 66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function 210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function 346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function 388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function 459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function 66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function 210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function 346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function 388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function 459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function 66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function 210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function 346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function 388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function 459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function 66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function 210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function 346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function 388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function 459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/ |
H A D | noise.inl | 68 GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P) function 109 GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P) function 253 GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P) function 389 GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep) function 431 GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep) function 502 GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep) function
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function 66 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function 210 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function 346 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function 388 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function 459 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/ |
H A D | noise.inl | 24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function 65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function 209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function 345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function 387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function 458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/ |
H A D | noise.inl | 24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function 65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function 209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function 345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function 387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function 458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | noise.inl | 25 GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position) function 66 GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position) function 210 GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position) function 346 GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position, vec<2, T, P> const & rep) function 388 GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position, vec<3, T, P> const & rep) function 459 GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position, vec<4, T, P> const & rep) function
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/dports/math/glm/glm-0.9.9.8/glm/gtc/ |
H A D | noise.inl | 24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function 65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function 209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function 345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function 387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function 458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
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/dports/x11/wallutils/wallutils-5.10.0/vendor/github.com/anthonynsimon/bild/bild-0.13.0/perlin/ |
H A D | perlin.go | 7 package perlin package
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | oslnoise.h | 1317 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (V& result, H& hash, const T &x) { in perlin() function 1369 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function 1446 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function 1530 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function 1575 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function 1735 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 1792 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 1938 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 2027 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function 2088 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function [all …]
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | oslnoise.h | 1317 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (V& result, H& hash, const T &x) { in perlin() function 1369 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function 1446 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function 1530 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function 1575 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function 1735 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 1792 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 1938 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function 2027 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function 2088 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function [all …]
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/dports/graphics/azpainterb/azpainterb-1.1.3/src/filter/ |
H A D | filter_draw.c | 43 PerlinNoise *perlin; in FilterDraw_cloud() local
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/dports/graphics/azpainter/azpainter-2.1.7/src/filter/ |
H A D | filter_draw.c | 43 PerlinNoise *perlin; in FilterDraw_cloud() local
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/dports/games/cube/cube_source/src/ |
H A D | editing.cpp | 437 void perlin(int scale, int seed, int psize) in perlin() function
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/dports/games/scummvm/scummvm-2.5.1/engines/director/ |
H A D | util.cpp | 785 int32 RandomState::perlin(int32 val) { in perlin() function in Director::RandomState
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | perlin.cc | 39 namespace perlin namespace
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tools/skpbench/ |
H A D | skpbench.cpp | 688 SkPaint perlin; in create_warmup_skp() local
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