Home
last modified time | relevance | path

Searched defs:perlin (Results 1 – 25 of 30) sorted by relevance

12

/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/ajstarks/svgo/turbulence/
H A Dturbulence.go18 type perlin struct { struct
19 id string
20 ftype string
21 basefreqx float64
22 basefreqy float64
23 octave int
24 seed int64
25 tile bool
28 func (p perlin) defturbulence() {
35 func (p perlin) frect(x, y, w, h int) {
/dports/graphics/vips/vips-8.12.0/libvips/create/
H A Dperlin.c80 VipsPerlin *perlin; member
98 vips_perlin_create_cells( VipsPerlin *perlin, in vips_perlin_create_cells()
149 VipsPerlin *perlin = (VipsPerlin *) b; in vips_perlin_start() local
177 VipsPerlin *perlin = (VipsPerlin *) a; in vips_perlin_gen() local
233 VipsPerlin *perlin = (VipsPerlin *) object; in vips_perlin_build() local
331 vips_perlin_init( VipsPerlin *perlin ) in vips_perlin_init()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_fractal/
H A Dfilter_functors.h241 ScalarType perlin = math::Perlin::Noise(x, y, z); in update() local
264 ScalarType perlin = math::Perlin::Noise(x, y, z); in update() local
284 ScalarType perlin = math::Perlin::Noise(x, y, z); in init() local
293 ScalarType perlin = math::Perlin::Noise(x, y, z), increment; in update() local
332 ScalarType weight, signal, perlin; variable
369 ScalarType weight, signal, perlin; variable
/dports/math/vtk8/VTK-8.2.0/Common/DataModel/Testing/Python/
H A DPerlinNoise.py8 perlin = vtk.vtkPerlinNoise() variable
/dports/math/vtk9/VTK-9.1.0/Common/DataModel/Testing/Python/
H A DPerlinNoise.py8 perlin = vtk.vtkPerlinNoise() variable
/dports/math/vtk6/VTK-6.2.0/Common/DataModel/Testing/Python/
H A DPerlinNoise.py9 perlin = vtk.vtkPerlinNoise() variable
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function
66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function
210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function
346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function
388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function
459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function
66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function
210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function
346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function
388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function
459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function
66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function
210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function
346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function
388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function
459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) function
66 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) function
210 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) function
346 GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) function
388 GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) function
459 GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) function
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/
H A Dnoise.inl68 GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P) function
109 GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P) function
253 GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P) function
389 GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep) function
431 GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep) function
502 GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep) function
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function
66 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function
210 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function
346 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function
388 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function
459 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/
H A Dnoise.inl24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function
65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function
209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function
345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function
387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function
458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/
H A Dnoise.inl24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function
65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function
209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function
345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function
387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function
458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dnoise.inl25 GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position) function
66 GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position) function
210 GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position) function
346 GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position, vec<2, T, P> const & rep) function
388 GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position, vec<3, T, P> const & rep) function
459 GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position, vec<4, T, P> const & rep) function
/dports/math/glm/glm-0.9.9.8/glm/gtc/
H A Dnoise.inl24 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) function
65 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) function
209 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) function
345 GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) function
387 GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) function
458 GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) function
/dports/x11/wallutils/wallutils-5.10.0/vendor/github.com/anthonynsimon/bild/bild-0.13.0/perlin/
H A Dperlin.go7 package perlin package
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h1317 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (V& result, H& hash, const T &x) { in perlin() function
1369 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function
1446 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function
1530 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function
1575 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function
1735 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
1792 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
1938 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
2027 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function
2088 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function
[all …]
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h1317 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (V& result, H& hash, const T &x) { in perlin() function
1369 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function
1446 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (float &result, const H &hash, in perlin() function
1530 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function
1575 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<float> &result, const H &hash, in perlin() function
1735 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
1792 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
1938 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash, in perlin() function
2027 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function
2088 OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash, in perlin() function
[all …]
/dports/graphics/azpainterb/azpainterb-1.1.3/src/filter/
H A Dfilter_draw.c43 PerlinNoise *perlin; in FilterDraw_cloud() local
/dports/graphics/azpainter/azpainter-2.1.7/src/filter/
H A Dfilter_draw.c43 PerlinNoise *perlin; in FilterDraw_cloud() local
/dports/games/cube/cube_source/src/
H A Dediting.cpp437 void perlin(int scale, int seed, int psize) in perlin() function
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dutil.cpp785 int32 RandomState::perlin(int32 val) { in perlin() function in Director::RandomState
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dperlin.cc39 namespace perlin namespace
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tools/skpbench/
H A Dskpbench.cpp688 SkPaint perlin; in create_warmup_skp() local

12