Searched defs:pieFlag (Results 1 – 3 of 3) sorted by relevance
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | piedraw.cpp | 175 int pieFlag = 0; member 198 …&ambient, glm::vec4 &diffuse, glm::vec4 &specular, const iIMDShape * shape, int pieFlag, int frame) in draw3dShapeTemplated() 263 …nst iIMDShape *shape, int frame, PIELIGHT colour, PIELIGHT teamcolour, int pieFlag, int pieFlagDat… in pie_Draw3DShape2() 650 bool pie_Draw3DShape(iIMDShape *shape, int frame, int team, PIELIGHT colour, int pieFlag, int pieFl… in pie_Draw3DShape()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | component.cpp | 341 …IMDShape *weaponImd, iIMDShape *flashImd, PIELIGHT buildingBrightness, int pieFlag, int iPieData, … in drawMuzzleFlash() 388 SDWORD pieFlag, iPieData; in displayCompObj() local
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H A D | display3d.cpp | 401 …CT *psObj, iIMDShape *strImd, int colour, PIELIGHT buildingBrightness, int pieFlag, int pieFlagDat… in drawShape() 2214 …TRUCTURE *psStructure, iIMDShape *strImd, PIELIGHT buildingBrightness, int pieFlag, int pieFlagDat… in renderStructureTurrets() 2393 int colour, pieFlagData, ecmFlag = 0, pieFlag = 0; in renderStructure() local 2534 int pieFlag, pieFlagData; in renderDeliveryPoint() local 2580 int pieFlag, pieFlagData; in renderWallSection() local
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