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Searched defs:pieFlag (Results 1 – 3 of 3) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dpiedraw.cpp175 int pieFlag = 0; member
198 …&ambient, glm::vec4 &diffuse, glm::vec4 &specular, const iIMDShape * shape, int pieFlag, int frame) in draw3dShapeTemplated()
263 …nst iIMDShape *shape, int frame, PIELIGHT colour, PIELIGHT teamcolour, int pieFlag, int pieFlagDat… in pie_Draw3DShape2()
650 bool pie_Draw3DShape(iIMDShape *shape, int frame, int team, PIELIGHT colour, int pieFlag, int pieFl… in pie_Draw3DShape()
/dports/games/warzone2100/warzone2100/src/
H A Dcomponent.cpp341 …IMDShape *weaponImd, iIMDShape *flashImd, PIELIGHT buildingBrightness, int pieFlag, int iPieData, … in drawMuzzleFlash()
388 SDWORD pieFlag, iPieData; in displayCompObj() local
H A Ddisplay3d.cpp401 …CT *psObj, iIMDShape *strImd, int colour, PIELIGHT buildingBrightness, int pieFlag, int pieFlagDat… in drawShape()
2214 …TRUCTURE *psStructure, iIMDShape *strImd, PIELIGHT buildingBrightness, int pieFlag, int pieFlagDat… in renderStructureTurrets()
2393 int colour, pieFlagData, ecmFlag = 0, pieFlag = 0; in renderStructure() local
2534 int pieFlag, pieFlagData; in renderDeliveryPoint() local
2580 int pieFlag, pieFlagData; in renderWallSection() local