Searched defs:pivot2world (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/ |
H A D | Manipulators.cpp | 118 …otateManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 143 void RotateManipulator::testSelect (const View& view, const Matrix4& pivot2world) in testSelect() 271 …slateManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 316 void TranslateManipulator::testSelect (const View& view, const Matrix4& pivot2world) in testSelect() 436 …ScaleManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 450 void ScaleManipulator::testSelect (const View& view, const Matrix4& pivot2world) in testSelect() 528 void DragManipulator::testSelect(const View& view, const Matrix4& pivot2world) { in testSelect()
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H A D | Manipulators.h | 45 virtual void testSelect (const View& view, const Matrix4& pivot2world) in testSelect() 50 virtual void render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | pivot.h | 182 inline void Pivot2World_worldSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4&… in Pivot2World_worldSpace() 196 …ivot2World_viewpointSpace(Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, const M… in Pivot2World_viewpointSpace() 215 inline void Pivot2World_viewplaneSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matr… in Pivot2World_viewplaneSpace()
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/dports/games/netradiant/netradiant-20150621-src/libs/ |
H A D | pivot.h | 174 inline void Pivot2World_worldSpace( Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4… in Pivot2World_worldSpace() 187 …vot2World_viewpointSpace( Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, const M… in Pivot2World_viewpointSpace() 205 inline void Pivot2World_viewplaneSpace( Matrix4& manip2world, const Matrix4& pivot2world, const Mat… in Pivot2World_viewplaneSpace()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/ |
H A D | pivot.h | 113 inline void Pivot2World_worldSpace (Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4… in Pivot2World_worldSpace() 128 …e void Pivot2World_viewpointSpace (Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, in Pivot2World_viewpointSpace() 148 inline void Pivot2World_viewplaneSpace (Matrix4& manip2world, const Matrix4& pivot2world, const Mat… in Pivot2World_viewplaneSpace()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | selection.cpp | 871 virtual void testSelect(const View& view, const Matrix4& pivot2world) in testSelect() 874 virtual void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 1032 void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 1059 void testSelect(const View& view, const Matrix4& pivot2world) in testSelect() 1421 void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 1471 void testSelect(const View& view, const Matrix4& pivot2world) in testSelect() 1652 void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) in render() 1665 void testSelect(const View& view, const Matrix4& pivot2world) in testSelect() 2643 void testSelect(const View& view, const Matrix4& pivot2world) in testSelect()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | selection.cpp | 808 virtual void testSelect( const View& view, const Matrix4& pivot2world ){ in testSelect() 810 virtual void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){ in render() 953 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){ in render() 976 void testSelect( const View& view, const Matrix4& pivot2world ){ in testSelect() 1307 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){ in render() 1350 void testSelect( const View& view, const Matrix4& pivot2world ){ in testSelect() 1512 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){ in render() 1524 void testSelect( const View& view, const Matrix4& pivot2world ){ in testSelect() 2416 void testSelect( const View& view, const Matrix4& pivot2world ){ in testSelect()
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