Searched defs:planeX (Results 1 – 9 of 9) sorted by relevance
/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFGroundDrawer.cpp | 345 static const GLfloat planeX[] = {0.005f, 0.0f, 0.005f, 0.5f}; in DrawBorder() local
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H A D | SMFRenderState.cpp | 208 static const GLfloat planeX[] = {0.02f, 0.0f, 0.00f, 0.0f}; in Enable() local
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Framework/include/math/ |
H A D | Matrix4.h | 201 static CMatrix4 MakeReflect(float planeX, float planeY, float planeZ, float planeW) in MakeReflect()
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | myGL.cpp | 681 const GLfloat planeX[] = {scaleX, 0.0f, 0.0f, offsetX}; in SetTexGen() local
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssgVTable.cxx | 620 sgVec4 planeX ; in isect_triangles() local
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H A D | ssgVtxTable.cxx | 875 sgVec4 planeX ; in isect_triangles() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | raycast.cpp | 39 double planeX = 0.0, planeY = 0.77; //the 2d raycaster version of camera plane variable
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.cpp | 44 double planeX = 0.0, planeY = 0.77; //the 2d raycaster version of camera plane variable
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/dports/graphics/embree/embree-3.13.2/tutorials/verify/ |
H A D | verify.cpp | 1428 Vec3fa planeX = plen*normalize(Vec3fa(1,1,0)); in run_build() local
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