1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <sound/SoundUtils.h>
22 #include <sound/Sound.h>
23 
playRelativeSound(unsigned int priority,SoundBuffer * buffer)24 void SoundUtils::playRelativeSound(unsigned int priority,
25 	SoundBuffer *buffer)
26 {
27 	VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
28 	source->setRelative();
29 	source->play(buffer);
30 }
31 
playAbsoluteSound(unsigned int priority,SoundBuffer * buffer,Vector & position)32 void SoundUtils::playAbsoluteSound(unsigned int priority,
33 	SoundBuffer *buffer, Vector &position)
34 {
35 	VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
36 	source->setPosition(position);
37 	source->play(buffer);
38 }
39