1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <sound/SoundUtils.h>
22 #include <sound/Sound.h>
23
playRelativeSound(unsigned int priority,SoundBuffer * buffer)24 void SoundUtils::playRelativeSound(unsigned int priority,
25 SoundBuffer *buffer)
26 {
27 VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
28 source->setRelative();
29 source->play(buffer);
30 }
31
playAbsoluteSound(unsigned int priority,SoundBuffer * buffer,Vector & position)32 void SoundUtils::playAbsoluteSound(unsigned int priority,
33 SoundBuffer *buffer, Vector &position)
34 {
35 VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
36 source->setPosition(position);
37 source->play(buffer);
38 }
39