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Searched defs:playAnim (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Danimation_channel.cpp52 bool AnimationChannel::playAnim(AnimationSet *animSet, uint32 transitionTime, uint32 stopTransition… in playAnim() function in Wintermute::AnimationChannel
H A Dmodelx.cpp377 bool ModelX::playAnim(int channel, const Common::String &name, uint32 transitionTime, bool forceRes… in playAnim() function in Wintermute::ModelX
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Danimat.c140 int playAnim(pScene sc, pMesh mesh, int deb, int fin) { in playAnim() function
/dports/science/medit/medit-2012.02.05_5/sources/
H A Danimat.c116 int playAnim(pScene sc,pMesh mesh,int deb,int fin) { in playAnim() function
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Danim.cpp58 void AnimationManager::playAnim(const Common::String &hiresName, const Common::String &lowresName, … in playAnim() function in Hopkins::AnimationManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Danim.cpp58 void AnimationManager::playAnim(const Common::String &hiresName, const Common::String &lowresName, … in playAnim() function in Hopkins::AnimationManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/
H A Dad_actor.cpp1445 bool AdActor::playAnim(const char *filename) { in playAnim() function in Wintermute::AdActor
H A Dad_object.cpp159 bool AdObject::playAnim(const char *filename) { in playAnim() function in Wintermute::AdObject
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Dcharacter.cpp1014 void Character::playAnim(int32 animId, int32 unused, int32 flags) { in update() function in Toon::Character
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Dcharacter.cpp1014 void Character::playAnim(int32 animId, int32 unused, int32 flags) { in update() function in Toon::Character
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_actor.cpp1501 bool AdActor::playAnim(const char *filename) { in playAnim() function in Wintermute::AdActor
H A Dad_object.cpp159 bool AdObject::playAnim(const char *filename) { in playAnim() function in Wintermute::AdObject
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.cpp803 void Gs2dScreen::playAnim(void) { in playAnim() function in Gs2dScreen
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dgame.cpp1707 void GameObject::playAnim(int i) { in playAnim() function in Draci::GameObject
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dgame.cpp1709 void GameObject::playAnim(int i) { in playAnim() function in Draci::GameObject
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dvideo.cpp913 void VideoRoom::playAnim(const LayerId &animName, int zValue, in playAnim() function in Hadesch::VideoRoom