/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/ |
H A D | animation_channel.cpp | 52 bool AnimationChannel::playAnim(AnimationSet *animSet, uint32 transitionTime, uint32 stopTransition… in playAnim() function in Wintermute::AnimationChannel
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H A D | modelx.cpp | 377 bool ModelX::playAnim(int channel, const Common::String &name, uint32 transitionTime, bool forceRes… in playAnim() function in Wintermute::ModelX
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | animat.c | 140 int playAnim(pScene sc, pMesh mesh, int deb, int fin) { in playAnim() function
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | animat.c | 116 int playAnim(pScene sc,pMesh mesh,int deb,int fin) { in playAnim() function
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | anim.cpp | 58 void AnimationManager::playAnim(const Common::String &hiresName, const Common::String &lowresName, … in playAnim() function in Hopkins::AnimationManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | anim.cpp | 58 void AnimationManager::playAnim(const Common::String &hiresName, const Common::String &lowresName, … in playAnim() function in Hopkins::AnimationManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/ |
H A D | ad_actor.cpp | 1445 bool AdActor::playAnim(const char *filename) { in playAnim() function in Wintermute::AdActor
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H A D | ad_object.cpp | 159 bool AdObject::playAnim(const char *filename) { in playAnim() function in Wintermute::AdObject
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | character.cpp | 1014 void Character::playAnim(int32 animId, int32 unused, int32 flags) { in update() function in Toon::Character
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/dports/games/scummvm/scummvm-2.5.1/engines/toon/ |
H A D | character.cpp | 1014 void Character::playAnim(int32 animId, int32 unused, int32 flags) { in update() function in Toon::Character
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_actor.cpp | 1501 bool AdActor::playAnim(const char *filename) { in playAnim() function in Wintermute::AdActor
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H A D | ad_object.cpp | 159 bool AdObject::playAnim(const char *filename) { in playAnim() function in Wintermute::AdObject
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/ |
H A D | Gs2dScreen.cpp | 803 void Gs2dScreen::playAnim(void) { in playAnim() function in Gs2dScreen
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | game.cpp | 1707 void GameObject::playAnim(int i) { in playAnim() function in Draci::GameObject
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | game.cpp | 1709 void GameObject::playAnim(int i) { in playAnim() function in Draci::GameObject
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/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/ |
H A D | video.cpp | 913 void VideoRoom::playAnim(const LayerId &animName, int zValue, in playAnim() function in Hadesch::VideoRoom
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