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Searched defs:playSFX (Results 1 – 14 of 14) sorted by relevance

/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dstatuseffect.cpp60 void StatusEffect::playSFX() const in playSFX() function in StatusEffect
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_object.cpp1066 bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, u… in playSFX() function in Wintermute::BaseObject
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_object.cpp1177 bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, u… in playSFX() function in Wintermute::BaseObject
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dtony.cpp377 void TonyEngine::playSFX(int nChannel, int nFX) { in playSFX() function in Tony::TonyEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Daudio.cpp156 int32 AudioManager::playSFX(int32 id, int volume , bool genericSFX) { in playSFX() function in Toon::AudioManager
H A Dtoon.cpp3202 void ToonEngine::playSFX(int32 id, int32 volume) { in playSFX() function in Toon::ToonEngine
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Daudio.cpp156 int32 AudioManager::playSFX(int32 id, int volume , bool genericSFX) { in playSFX() function in Toon::AudioManager
H A Dtoon.cpp3200 void ToonEngine::playSFX(int32 id, int32 volume) { in playSFX() function in Toon::ToonEngine
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dtony.cpp370 void TonyEngine::playSFX(int nChannel, int nFX) { in playSFX() function in Tony::TonyEngine
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/interfaces/legacy/
H A DModuleXbmc.cpp318 void playSFX(const char* filename, bool useCached) in playSFX() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_nes.cpp724 void Player_NES::playSFX (int nr) { in playSFX() function in Scumm::Player_NES
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_nes.cpp735 void Player_NES::playSFX (int nr) { in playSFX() function in Scumm::Player_NES
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/
H A Daudio_process.cpp246 void AudioProcess::playSFX(int sfxNum, int priority, ObjId objId, int loops, in playSFX() function in Ultima::Ultima8::AudioProcess
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dvideo.cpp828 void VideoRoom::playSFX(const Common::String &soundName, EventHandlerWrapper callbackEvent) { in playSFX() function in Hadesch::VideoRoom