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Searched defs:playSpeech (Results 1 – 25 of 37) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_speech.cpp70 bool AudioSpeech::playSpeech(const Common::String &name, int pan) { in playSpeech() function in BladeRunner::AudioSpeech
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Daudio_speech.cpp67 bool AudioSpeech::playSpeech(const Common::String &name, int pan) { in playSpeech() function in BladeRunner::AudioSpeech
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Dres_snd.cpp41 void AGOSEngine_Simon1::playSpeech(uint16 speech_id, uint16 vgaSpriteId) { in playSpeech() function in AGOS::AGOSEngine_Simon1
68 void AGOSEngine_Simon2::playSpeech(uint16 speech_id, uint16 vgaSpriteId) { in playSpeech() function in AGOS::AGOSEngine_Simon2
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Dres_snd.cpp41 void AGOSEngine_Simon1::playSpeech(uint16 speech_id, uint16 vgaSpriteId) { in playSpeech() function in AGOS::AGOSEngine_Simon1
68 void AGOSEngine_Simon2::playSpeech(uint16 speech_id, uint16 vgaSpriteId) { in playSpeech() function in AGOS::AGOSEngine_Simon2
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dmyst_sound.cpp181 void MystSound::playSpeech(uint16 id, CueList *cueList) { in playSpeech() function in Mohawk::MystSound
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dmyst_sound.cpp183 void MystSound::playSpeech(uint16 id, CueList *cueList) { in playSpeech() function in Mohawk::MystSound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toltecs/
H A Dsound.cpp50 void Sound::playSpeech(int16 resIndex) { in playSpeech() function in Toltecs::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/
H A Dsound.cpp50 void Sound::playSpeech(int16 resIndex) { in playSpeech() function in Toltecs::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Dsound.cpp230 void Sound::playSpeech(const Common::String &basename) { in playSpeech() function in StarTrek::Sound
H A Dstartrek.cpp387 void StarTrekEngine::playSpeech(const Common::String &filename) { in playSpeech() function in StarTrek::StarTrekEngine
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Dsound.cpp237 void Sound::playSpeech(const Common::String &basename) { in playSpeech() function in StarTrek::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.cpp218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() function in Titanic::CSound
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.cpp218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() function in Titanic::CSound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dsword1.h73 bool playSpeech; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dsound.cpp249 void Sound::playSpeech(const Common::String &name) { in playSpeech() function in Sherlock::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dsword1.h73 bool playSpeech; member
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsound.cpp249 void Sound::playSpeech(const Common::String &name) { in playSpeech() function in Sherlock::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dsound.h69 virtual void playSpeech(const char *base) {} in playSpeech() function
H A Dsound.cpp271 void PCSound::playSpeech(const char *base) { in playSpeech() function in Queen::PCSound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dsound.cpp151 void Sound::playSpeech(int num) { in playSpeech() function in Chewy::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dsound.h69 virtual void playSpeech(const char *base) {} in playSpeech() function
H A Dsound.cpp271 void PCSound::playSpeech(const char *base) { in playSpeech() function in Queen::PCSound
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dsound.cpp151 void Sound::playSpeech(int num) { in playSpeech() function in Chewy::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dscene.cpp862 void Scene::playSpeech(int idx) { in playSpeech() function in MADS::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dsound.cpp79 void SoundManager::playSpeech(uint32 textIndex) { in playSpeech() function in Dragons::SoundManager

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