Searched defs:playerI (Results 1 – 7 of 7) sorted by relevance
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/ |
H A D | pickmele.c | 148 PickMelee_ChangedSelection (GETMELEE_STATE *gms, COUNT playerI) in PickMelee_ChangedSelection() 161 setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice, in setShipSelected() 198 SelectShip_processInput (GETMELEE_STATE *gms, COUNT playerI, in SelectShip_processInput() 315 COUNT playerI; in DoGetMelee() local 651 COUNT playerI; in MeleeGameOver() local 704 COUNT playerI; in GetMeleeStarShips() local 862 COUNT playerI; in GetInitialMeleeStarShips() local 906 updateMeleeSelection (GETMELEE_STATE *gms, COUNT playerI, COUNT ship) in updateMeleeSelection() 932 size_t playerI; in reportShipSelected() local
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | setup.c | 243 SetPlayerInput (COUNT playerI) in SetPlayerInput() 282 COUNT playerI; in SetPlayerInputAll() local 290 ClearPlayerInput (COUNT playerI) in ClearPlayerInput() 305 COUNT playerI; in ClearPlayerInputAll() local
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H A D | ship.c | 550 COUNT playerI = GetPlayerOrder (i); in GetInitialStarShips() local
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/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/netplay/ |
H A D | notifyall.c | 28 size_t playerI; in Netplay_NotifyAll_setTeamName() local 55 size_t playerI; in Netplay_NotifyAll_setFleet() local 80 size_t playerI; in Netplay_NotifyAll_setShip() local
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/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | HotPotatoGame.cpp | 78 void HotPotatoGame::collisionAction(list<Contact> &contacts, Player* playerI, Player* playerJ) in collisionAction()
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H A D | CarGame.h | 120 virtual void collisionAction(list<Contact> &contacts, Player* playerI, Player* playerJ) {} in collisionAction()
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H A D | CarGame.cpp | 266 list<Player*>::iterator playerI; in setupStart() local 457 list<Player*>::iterator playerI, playerJ; in computePhysics() local
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