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Searched defs:playerI (Results 1 – 7 of 7) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dpickmele.c148 PickMelee_ChangedSelection (GETMELEE_STATE *gms, COUNT playerI) in PickMelee_ChangedSelection()
161 setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice, in setShipSelected()
198 SelectShip_processInput (GETMELEE_STATE *gms, COUNT playerI, in SelectShip_processInput()
315 COUNT playerI; in DoGetMelee() local
651 COUNT playerI; in MeleeGameOver() local
704 COUNT playerI; in GetMeleeStarShips() local
862 COUNT playerI; in GetInitialMeleeStarShips() local
906 updateMeleeSelection (GETMELEE_STATE *gms, COUNT playerI, COUNT ship) in updateMeleeSelection()
932 size_t playerI; in reportShipSelected() local
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dsetup.c243 SetPlayerInput (COUNT playerI) in SetPlayerInput()
282 COUNT playerI; in SetPlayerInputAll() local
290 ClearPlayerInput (COUNT playerI) in ClearPlayerInput()
305 COUNT playerI; in ClearPlayerInputAll() local
H A Dship.c550 COUNT playerI = GetPlayerOrder (i); in GetInitialStarShips() local
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/netplay/
H A Dnotifyall.c28 size_t playerI; in Netplay_NotifyAll_setTeamName() local
55 size_t playerI; in Netplay_NotifyAll_setFleet() local
80 size_t playerI; in Netplay_NotifyAll_setShip() local
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DHotPotatoGame.cpp78 void HotPotatoGame::collisionAction(list<Contact> &contacts, Player* playerI, Player* playerJ) in collisionAction()
H A DCarGame.h120 virtual void collisionAction(list<Contact> &contacts, Player* playerI, Player* playerJ) {} in collisionAction()
H A DCarGame.cpp266 list<Player*>::iterator playerI; in setupStart() local
457 list<Player*>::iterator playerI, playerJ; in computePhysics() local