/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_client.c | 160 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_client.c | 160 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_client.c | 181 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_client.c | 160 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_client.c | 56 void player_pain(edict_t *self, edict_t *other, float kick, int damage){} in player_pain() function
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_client.c | 150 void player_pain(edict_t *self, edict_t *other, float kick, int damage){ in player_pain() function
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_client.c | 191 player_pain(edict_t * self, edict_t * other, float kick, int damage) in player_pain() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_client.c | 177 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/q2pro/q2pro/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_client.c | 179 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_client.c | 187 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | p_client.c | 164 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_client.c | 158 void player_pain(edict_t *self, edict_t *other, float kick, int damage){ in player_pain() function
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_client.c | 159 void player_pain(edict_t *self, edict_t *other, float kick, int damage){ in player_pain() function
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_client.c | 172 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_client.c | 160 void player_pain (edict_t *self, edict_t *other, float kick, int damage) in player_pain() function
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