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Searched defs:player_save (Results 1 – 9 of 9) sorted by relevance

/dports/devel/z88dk/z88dk/examples/
H A Dcollider.c264 player_save(struct player *the_player) in player_save() function
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dauto_pickup.cpp764 const std::string player_save = PATH_INFO::player_base_save_path() + ".sav"; in save() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dauto_pickup.cpp764 const std::string player_save = PATH_INFO::player_base_save_path() + ".sav"; in save() local
/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dai.h70 void (*player_save)(struct player *pplayer, struct section_file *file, member
/dports/games/freeciv/freeciv-2.6.6/common/
H A Dai.h70 void (*player_save)(struct player *pplayer, struct section_file *file, member
/dports/games/zangband/zangband/src/
H A Dxtra1.c3827 bool player_save(int power) in player_save() function
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dplayer.cpp1713 void player_save(save_t *save, void *val) in player_save() function
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dstead.lua1552 stead.player_save = function(self, name, h) function
/dports/games/naev/naev-0.7.0/src/
H A Dplayer.c2864 int player_save( xmlTextWriterPtr writer ) in player_save() function