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Searched defs:playerreadyflag (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DGLOBAL.C115 char playerreadyflag[MAXPLAYERS],ready2send; variable
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekmsc.cpp891 int i,j,len,other,readyplayers,playerreadyflag[MAXPLAYERS]; in nextnetlevel() local
H A Dtekgame.cpp233 char playerreadyflag[MAXPLAYERS]; variable
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.h250 char vote, gotvote, playerreadyflag, playerquitflag, connected; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C213 static char playerreadyflag[MAXPLAYERS]; variable
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C214 static char playerreadyflag[MAXPLAYERS]; variable
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp234 static char playerreadyflag[MAXPLAYERS]; variable
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c202 static unsigned char playerreadyflag[MAXPLAYERS]; variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.h1170 int playerreadyflag; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.h1147 int playerreadyflag; member