Searched defs:playery (Results 1 – 12 of 12) sorted by last modified time
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | game.h | 80 int playerx, playery; member
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | game.h | 84 int playerx, playery; member
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 1301 int playery = std::min(std::max<unsigned int>(1, this->y / 16), map.height - 2); in effectTimes() local 15805 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local 15850 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local 15895 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local 15940 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/BalubaBalok/src/ |
H A D | game.c | 18 unsigned char playerx,playery; variable
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/AstroForce/src/ |
H A D | vars.h | 30 unsigned char playery; // Posicion Y del jugador variable
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | am_map.cpp | 325 const fixed playery = players[0].mo->y; in Draw() local
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | ant.cpp | 113 playerx=b->x+b->xvel()*8,playery=b->y-15+b->yvel()*2; in fire_at_player() local
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | fgobjects.cpp | 685 void doFGPlayerAction(const Uint32 playerx, const Uint32 playery) { in doFGPlayerAction() 717 Sint32 playery = (Sint32)spritey; in handlePlayerFGTrueCollission() local 776 Sint32 playery = (Sint32)spritey; in getPlayerFGKillColission() local 795 Sint32 playery = (Sint32)spritey; in handlePlayerFGPixelCollission() local 816 Sint32 playery = (Sint32)spritey; in handlePlayerFGObjCallbacks() local
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H A D | colission.cpp | 197 Sint32 playery = (Sint32)spritey; in getPlayerMonsterColission() local 239 Sint32 playery = (Sint32)spritey; in handlePixelCollission() local
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H A D | monstersprites.cpp | 214 void monsterPhysics(const Uint32 playerx, const Uint32 playery) {; in monsterPhysics()
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H A D | triggers.cpp | 104 Sint32 playery = (Sint32)spritey; in handleTriggers() local
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/dports/games/kevedit/kevedit-0.5.1/src/libzzt2/ |
H A D | board.c | 146 ZZTparam *_zzt_param_encode(int *paramsize, int playerx, int playery, ZZTblock *block) in _zzt_param_encode()
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