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Searched defs:playery (Results 1 – 12 of 12) sorted by last modified time

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dgame.h80 int playerx, playery; member
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dgame.h84 int playerx, playery; member
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp1301 int playery = std::min(std::max<unsigned int>(1, this->y / 16), map.height - 2); in effectTimes() local
15805 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local
15850 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local
15895 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local
15940 int playery = static_cast<int>(players[player]->entity->y); in createPathBoundariesNPC() local
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/BalubaBalok/src/
H A Dgame.c18 unsigned char playerx,playery; variable
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/AstroForce/src/
H A Dvars.h30 unsigned char playery; // Posicion Y del jugador variable
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dam_map.cpp325 const fixed playery = players[0].mo->y; in Draw() local
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dant.cpp113 playerx=b->x+b->xvel()*8,playery=b->y-15+b->yvel()*2; in fire_at_player() local
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dfgobjects.cpp685 void doFGPlayerAction(const Uint32 playerx, const Uint32 playery) { in doFGPlayerAction()
717 Sint32 playery = (Sint32)spritey; in handlePlayerFGTrueCollission() local
776 Sint32 playery = (Sint32)spritey; in getPlayerFGKillColission() local
795 Sint32 playery = (Sint32)spritey; in handlePlayerFGPixelCollission() local
816 Sint32 playery = (Sint32)spritey; in handlePlayerFGObjCallbacks() local
H A Dcolission.cpp197 Sint32 playery = (Sint32)spritey; in getPlayerMonsterColission() local
239 Sint32 playery = (Sint32)spritey; in handlePixelCollission() local
H A Dmonstersprites.cpp214 void monsterPhysics(const Uint32 playerx, const Uint32 playery) {; in monsterPhysics()
H A Dtriggers.cpp104 Sint32 playery = (Sint32)spritey; in handleTriggers() local
/dports/games/kevedit/kevedit-0.5.1/src/libzzt2/
H A Dboard.c146 ZZTparam *_zzt_param_encode(int *paramsize, int playerx, int playery, ZZTblock *block) in _zzt_param_encode()