/dports/biology/p5-BioPerl/BioPerl-1.7.7/lib/Bio/Tools/ |
H A D | Lucy.pm | 631 sub polyA { subroutine
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/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/include/algo/blast/core/ |
H A D | spliced_hits.h | 72 Int4 polyA; /**< Position of detected PolyA sequence in the query */ member
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/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/include/algo/blast/core/ |
H A D | spliced_hits.h | 72 Int4 polyA; /**< Position of detected PolyA sequence in the query */ member
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/dports/security/helib/HElib-1.3.1/tests/ |
H A D | TestPolyModRing.cpp | 72 helib::PolyModRing polyA(p, r, G); in TEST() local
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/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/PMP/ |
H A D | Surface_intersection_plugin.cpp | 198 std::vector<Polyline_3> polyA, polyB; in intersectionPolylines() local
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_collide_polygon.cpp | 121 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2CollidePolygon.cpp | 194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2CollidePolygon.cpp | 194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 196 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/ |
H A D | b2CollidePoly.cpp | 250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/ |
H A D | b2CollidePoly.cpp | 250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/ |
H A D | b2CollidePoly.cpp | 250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btPolyhedralContactClipping.cpp | 245 const btFace& polyA = hullA.m_faces[closestFaceA]; in clipFaceAgainstHull() local
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | CORE_algebraic_number_traits.h | 502 Polynomial divide (const Polynomial& polyA, in divide()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.cpp | 176 bool Obstacles::mergePolygons(Polygon &polyA, Polygon &polyB) { in mergePolygons() 298 Polygon &polyA = _polygons[i]; in add() local
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.cpp | 176 bool Obstacles::mergePolygons(Polygon &polyA, Polygon &polyB) { in mergePolygons() 299 Polygon &polyA = _polygons[i]; in add() local
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