Home
last modified time | relevance | path

Searched defs:polyA (Results 1 – 25 of 74) sorted by relevance

123

/dports/biology/p5-BioPerl/BioPerl-1.7.7/lib/Bio/Tools/
H A DLucy.pm631 sub polyA { subroutine
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/include/algo/blast/core/
H A Dspliced_hits.h72 Int4 polyA; /**< Position of detected PolyA sequence in the query */ member
/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/include/algo/blast/core/
H A Dspliced_hits.h72 Int4 polyA; /**< Position of detected PolyA sequence in the query */ member
/dports/security/helib/HElib-1.3.1/tests/
H A DTestPolyModRing.cpp72 helib::PolyModRing polyA(p, r, G); in TEST() local
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/PMP/
H A DSurface_intersection_plugin.cpp198 std::vector<Polyline_3> polyA, polyB; in intersectionPolylines() local
/dports/misc/box2d/box2d-2.4.1/src/collision/
H A Db2_collide_polygon.cpp121 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/
H A Db2CollidePolygon.cpp117 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/
H A Db2CollidePolygon.cpp194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/
H A Db2CollidePolygon.cpp194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2CollidePolygon.cpp194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/
H A Db2CollidePolygon.cpp194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/
H A Db2CollidePolygon.cpp194 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/
H A Db2CollidePolygon.cpp196 const b2PolygonShape* polyA, const b2Transform& xfA, in b2CollidePolygons()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/
H A Db2CollidePoly.cpp250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/
H A Db2CollidePoly.cpp250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/
H A Db2CollidePoly.cpp250 const b2PolygonShape* polyA, const b2XForm& xfA, in b2CollidePolygons()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/NarrowPhaseCollision/
H A DbtPolyhedralContactClipping.cpp245 const btFace& polyA = hullA.m_faces[closestFaceA]; in clipFaceAgainstHull() local
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DCORE_algebraic_number_traits.h502 Polynomial divide (const Polynomial& polyA, in divide()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp176 bool Obstacles::mergePolygons(Polygon &polyA, Polygon &polyB) { in mergePolygons()
298 Polygon &polyA = _polygons[i]; in add() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp176 bool Obstacles::mergePolygons(Polygon &polyA, Polygon &polyB) { in mergePolygons()
299 Polygon &polyA = _polygons[i]; in add() local

123