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/dports/deskutils/ganttproject/ganttproject-2.8.11-r2393/plugins/2.8.11/ganttproject/data/resources/language/
H A Di18n_sk.properties231 portrait = Na v\u00FD\u0161ku key
H A Di18n_vi.properties308 portrait = H\u00ECnh dung key
H A Di18n_ro_RO.properties310 portrait = Portret key
H A Di18n_sl.properties413 portrait = Pokon\u010Dno key
H A Di18n_fi.properties411 portrait = Muoto key
H A Di18n_lt.properties399 portrait = Sta\u010Dias key
H A Di18n_pt_PT.properties393 portrait = Retrato key
H A Di18n_da.properties413 portrait = St\u00E5ende key
H A Di18n_uk.properties375 portrait = \u041F\u043E\u0440\u0442\u0440\u0435\u0442\u043D\u0430 \u043E\u0440\u0456\u0454\u043D\u0… key
H A Di18n_zh_TW.properties395 portrait = \u76F4\u5F0F key
H A Di18n_id.properties385 portrait = Potret key
H A Di18n_in_ID.properties386 portrait = Potret key
H A Di18n_iw_IL.properties385 portrait = \u05DC\u05D0\u05D5\u05E8\u05DA key
H A Di18n_lv.properties397 portrait = Vertik\u0101lais form\u0101ts key
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dscripts.cpp455 int portrait = params.readByte(); in cmdNPC() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/game/
H A Dstate.h51 uint32 portrait; member
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/game/
H A Dstate.h51 uint32 portrait; member
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gamemgr/
H A Dbggame.cc2028 Shape_frame *portrait = faces_vga.get_shape(skindata->face_shape, skindata->face_frame); in new_game() local
/dports/textproc/libmwaw03/libmwaw-0.3.20/src/lib/
H A DNisusWrtParser.cxx1772 bool portrait = true; in readPageLimit() local
/dports/misc/gedkeeper/GEDKeeper-2.19.1/projects/GKCore/GKCore/MVP/Views/
H A DUIContracts.cs379 void SetPortrait(IImage portrait); in SetPortrait()
/dports/misc/excel-writer/Excel_Writer/src/
H A Dexcel_out.ads95 type Orientation_choice is (landscape, portrait); literal
/dports/x11-fm/xdiskusage/xdiskusage-1.54/
H A Dxdiskusage.C1267 void OutputWindow::print_file(OutputWindow* d, FILE *f, bool portrait, bool fill) { in print_file()
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dunit.cpp1833 std::string portrait = (*v).str(); in apply_builtin_effect() local
/dports/math/openfst/openfst-1.8.1/src/extensions/python/
H A Dpywrapfst.pxd269 bool portrait=?,
/dports/textproc/py-xlwt/xlwt-1.3.0/xlwt/
H A DWorksheet.py876 portrait = property(get_portrait, set_portrait) variable in Worksheet

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