1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file engine_type.h Types related to engines. */
9 
10 #ifndef ENGINE_TYPE_H
11 #define ENGINE_TYPE_H
12 
13 #include "economy_type.h"
14 #include "rail_type.h"
15 #include "road_type.h"
16 #include "cargo_type.h"
17 #include "date_type.h"
18 #include "sound_type.h"
19 #include "strings_type.h"
20 
21 typedef uint16 EngineID; ///< Unique identification number of an engine.
22 
23 struct Engine;
24 
25 /** Available types of rail vehicles. */
26 enum RailVehicleTypes {
27 	RAILVEH_SINGLEHEAD,  ///< indicates a "standalone" locomotive
28 	RAILVEH_MULTIHEAD,   ///< indicates a combination of two locomotives
29 	RAILVEH_WAGON,       ///< simple wagon, not motorized
30 };
31 
32 /** Type of rail engine. */
33 enum EngineClass {
34 	EC_STEAM,    ///< Steam rail engine.
35 	EC_DIESEL,   ///< Diesel rail engine.
36 	EC_ELECTRIC, ///< Electric rail engine.
37 	EC_MONORAIL, ///< Mono rail engine.
38 	EC_MAGLEV,   ///< Maglev engine.
39 };
40 
41 /** Information about a rail vehicle. */
42 struct RailVehicleInfo {
43 	byte image_index;
44 	RailVehicleTypes railveh_type;
45 	byte cost_factor;               ///< Purchase cost factor;      For multiheaded engines the sum of both engine prices.
46 	RailType railtype;
47 	uint16 max_speed;               ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
48 	uint16 power;                   ///< Power of engine (hp);      For multiheaded engines the sum of both engine powers.
49 	uint16 weight;                  ///< Weight of vehicle (tons);  For multiheaded engines the weight of each single engine.
50 	byte running_cost;              ///< Running cost of engine;    For multiheaded engines the sum of both running costs.
51 	Price running_cost_class;
52 	EngineClass engclass;           ///< Class of engine for this vehicle
53 	byte capacity;                  ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
54 	byte ai_passenger_only;         ///< Bit value to tell AI that this engine is for passenger use only
55 	uint16 pow_wag_power;           ///< Extra power applied to consist if wagon should be powered
56 	byte pow_wag_weight;            ///< Extra weight applied to consist if wagon should be powered
57 	byte visual_effect;             ///< Bitstuffed NewGRF visual effect data
58 	byte shorten_factor;            ///< length on main map for this type is 8 - shorten_factor
59 	byte tractive_effort;           ///< Tractive effort coefficient
60 	byte air_drag;                  ///< Coefficient of air drag
61 	byte user_def_data;             ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
62 	int16 curve_speed_mod;          ///< Modifier to maximum speed in curves (fixed-point binary with 8 fractional bits)
63 };
64 
65 /** Information about a ship vehicle. */
66 struct ShipVehicleInfo {
67 	byte image_index;
68 	byte cost_factor;
69 	uint16 max_speed;      ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
70 	uint16 capacity;
71 	byte running_cost;
72 	SoundID sfx;
73 	bool old_refittable;   ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask.
74 	byte visual_effect;    ///< Bitstuffed NewGRF visual effect data
75 	byte ocean_speed_frac; ///< Fraction of maximum speed for ocean tiles.
76 	byte canal_speed_frac; ///< Fraction of maximum speed for canal/river tiles.
77 
78 	/** Apply ocean/canal speed fraction to a velocity */
ApplyWaterClassSpeedFracShipVehicleInfo79 	uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
80 	{
81 		/* speed_frac == 0 means no reduction while 0xFF means reduction to 1/256. */
82 		return raw_speed * (256 - (is_ocean ? this->ocean_speed_frac : this->canal_speed_frac)) / 256;
83 	}
84 };
85 
86 /**
87  * AircraftVehicleInfo subtypes, bitmask type.
88  * If bit 0 is 0 then it is a helicopter, otherwise it is a plane
89  * in which case bit 1 tells us whether it's a big(fast) plane or not.
90  */
91 enum AircraftSubTypeBits {
92 	AIR_HELI = 0,
93 	AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
94 	AIR_FAST = 2
95 };
96 
97 /** Information about a aircraft vehicle. */
98 struct AircraftVehicleInfo {
99 	byte image_index;
100 	byte cost_factor;
101 	byte running_cost;
102 	byte subtype;               ///< Type of aircraft. @see AircraftSubTypeBits
103 	SoundID sfx;
104 	byte acceleration;
105 	uint16 max_speed;           ///< Maximum speed (1 unit = 8 mph = 12.8 km-ish/h)
106 	byte mail_capacity;         ///< Mail capacity (bags).
107 	uint16 passenger_capacity;  ///< Passenger capacity (persons).
108 	uint16 max_range;           ///< Maximum range of this aircraft.
109 };
110 
111 /** Information about a road vehicle. */
112 struct RoadVehicleInfo {
113 	byte image_index;
114 	byte cost_factor;
115 	byte running_cost;
116 	Price running_cost_class;
117 	SoundID sfx;
118 	uint16 max_speed;        ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
119 	byte capacity;
120 	uint8 weight;            ///< Weight in 1/4t units
121 	uint8 power;             ///< Power in 10hp units
122 	uint8 tractive_effort;   ///< Coefficient of tractive effort
123 	uint8 air_drag;          ///< Coefficient of air drag
124 	byte visual_effect;      ///< Bitstuffed NewGRF visual effect data
125 	byte shorten_factor;     ///< length on main map for this type is 8 - shorten_factor
126 	RoadType roadtype;       ///< Road type
127 };
128 
129 /**
130  * Information about a vehicle
131  *  @see table/engines.h
132  */
133 struct EngineInfo {
134 	Date base_intro;    ///< Basic date of engine introduction (without random parts).
135 	Year lifelength;    ///< Lifetime of a single vehicle
136 	Year base_life;     ///< Basic duration of engine availability (without random parts). \c 0xFF means infinite life.
137 	byte decay_speed;
138 	byte load_amount;
139 	byte climates;      ///< Climates supported by the engine.
140 	CargoID cargo_type;
141 	CargoTypes refit_mask;
142 	byte refit_cost;
143 	byte misc_flags;    ///< Miscellaneous flags. @see EngineMiscFlags
144 	byte callback_mask; ///< Bitmask of vehicle callbacks that have to be called
145 	int8 retire_early;  ///< Number of years early to retire vehicle
146 	StringID string_id; ///< Default name of engine
147 	uint16 cargo_age_period; ///< Number of ticks before carried cargo is aged.
148 };
149 
150 /**
151  * EngineInfo.misc_flags is a bitmask, with the following values
152  */
153 enum EngineMiscFlags {
154 	EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
155 	EF_ROAD_TRAM  = 0, ///< Road vehicle is a tram/light rail vehicle
156 	EF_USES_2CC   = 1, ///< Vehicle uses two company colours
157 	EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
158 	EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot
159 	EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
160 	EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
161 	EF_NO_BREAKDOWN_SMOKE          = 6, ///< Do not show black smoke during a breakdown.
162 	EF_SPRITE_STACK                = 7, ///< Draw vehicle by stacking multiple sprites.
163 };
164 
165 /**
166  * Engine.flags is a bitmask, with the following values.
167  */
168 enum EngineFlags {
169 	ENGINE_AVAILABLE         = 1, ///< This vehicle is available to everyone.
170 	ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company.
171 };
172 
173 static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 32; ///< The maximum length of an engine name in characters including '\0'
174 
175 static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine.
176 
177 #endif /* ENGINE_TYPE_H */
178