Searched defs:powerup_flags (Results 1 – 9 of 9) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-player.h | 39 #define PLAYER_MAX_AMMO(powerup_flags,BASE) ((powerup_flags & PLAYER_FLAGS_AMMO_RACK) ? BASE * 2 : … argument 51 #define PLAYER_MAX_AMMO(powerup_flags,BASE) (static_cast<void>(powerup_flags), BASE) argument
|
H A D | ai.h | 259 …_list(const vmobjptr_t &robot, const vcsegidx_t &start_seg, const player_flags powerup_flags, std:… in create_bfs_list()
|
H A D | object.h | 135 player_flags powerup_flags; member
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/ |
H A D | escort.cpp | 199 …(const vmobjptr_t robot, const shared_segment &segp, int sidenum, const player_flags powerup_flags) in segment_is_reachable() 247 …fs_list(const vmobjptr_t robot, const vcsegidx_t start_seg, const player_flags powerup_flags, segn… in create_bfs_list() 656 …_reachability> exists_fuelcen_in_mine(const vcsegidx_t start_seg, const player_flags powerup_flags) in exists_fuelcen_in_mine() 689 …start_seg, const int objtype, const int objid, const int special, const player_flags powerup_flags) in exists_in_mine() 851 …const object_base &buddy_obj, const int objtype, const int objid, const player_flags powerup_flags) in escort_get_goal_segment() 882 const auto powerup_flags = player_info.powerup_flags; in escort_create_path_to_goal() local
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | ai.cpp | 1076 const auto powerup_flags = player_info.powerup_flags; in ai_fire_laser_at_player() local 1321 static void move_around_player(const vmobjptridx_t objp, const player_flags powerup_flags, const vm… in move_around_player() 1564 static void do_firing_stuff(object &obj, const player_flags powerup_flags, const robot_to_player_vi… in do_firing_stuff() 1671 const auto powerup_flags = player_info.powerup_flags; in compute_vis_and_vec() local 1825 const player_flags powerup_flags, in ai_door_is_openable() 3000 void init_ai_frame(const player_flags powerup_flags, const control_info &Controls) in init_ai_frame() 3017 …e_nearby_robot_snipe(fvmsegptr &vmsegptr, const vmobjptr_t robot, const player_flags powerup_flags) in make_nearby_robot_snipe() 3674 const auto powerup_flags = player_info.powerup_flags; in do_ai_frame() local
|
H A D | powerup.cpp | 370 auto &powerup_flags = player_info.powerup_flags; in player_hit_powerup() local
|
H A D | gameseq.cpp | 587 auto &powerup_flags = player_info.powerup_flags; in init_player_stats_level() local
|
H A D | wall.cpp | 1119 wall_hit_process_t wall_hit_process(const player_flags powerup_flags, const vmsegptridx_t seg, cons… in wall_hit_process()
|
H A D | multi.cpp | 1599 auto &powerup_flags = obj->ctype.player_info.powerup_flags; in multi_do_fire() local 5356 …accumulate_flags_count<player_flags, PLAYER_FLAG> powerup_flags(Current, player_info.powerup_flags… in MultiLevelInv_CountPlayerInventory() local
|