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Searched defs:powerup_flags (Results 1 – 9 of 9) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-player.h39 #define PLAYER_MAX_AMMO(powerup_flags,BASE) ((powerup_flags & PLAYER_FLAGS_AMMO_RACK) ? BASE * 2 : … argument
51 #define PLAYER_MAX_AMMO(powerup_flags,BASE) (static_cast<void>(powerup_flags), BASE) argument
H A Dai.h259 …_list(const vmobjptr_t &robot, const vcsegidx_t &start_seg, const player_flags powerup_flags, std:… in create_bfs_list()
H A Dobject.h135 player_flags powerup_flags; member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp199 …(const vmobjptr_t robot, const shared_segment &segp, int sidenum, const player_flags powerup_flags) in segment_is_reachable()
247 …fs_list(const vmobjptr_t robot, const vcsegidx_t start_seg, const player_flags powerup_flags, segn… in create_bfs_list()
656 …_reachability> exists_fuelcen_in_mine(const vcsegidx_t start_seg, const player_flags powerup_flags) in exists_fuelcen_in_mine()
689 …start_seg, const int objtype, const int objid, const int special, const player_flags powerup_flags) in exists_in_mine()
851 …const object_base &buddy_obj, const int objtype, const int objid, const player_flags powerup_flags) in escort_get_goal_segment()
882 const auto powerup_flags = player_info.powerup_flags; in escort_create_path_to_goal() local
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dai.cpp1076 const auto powerup_flags = player_info.powerup_flags; in ai_fire_laser_at_player() local
1321 static void move_around_player(const vmobjptridx_t objp, const player_flags powerup_flags, const vm… in move_around_player()
1564 static void do_firing_stuff(object &obj, const player_flags powerup_flags, const robot_to_player_vi… in do_firing_stuff()
1671 const auto powerup_flags = player_info.powerup_flags; in compute_vis_and_vec() local
1825 const player_flags powerup_flags, in ai_door_is_openable()
3000 void init_ai_frame(const player_flags powerup_flags, const control_info &Controls) in init_ai_frame()
3017 …e_nearby_robot_snipe(fvmsegptr &vmsegptr, const vmobjptr_t robot, const player_flags powerup_flags) in make_nearby_robot_snipe()
3674 const auto powerup_flags = player_info.powerup_flags; in do_ai_frame() local
H A Dpowerup.cpp370 auto &powerup_flags = player_info.powerup_flags; in player_hit_powerup() local
H A Dgameseq.cpp587 auto &powerup_flags = player_info.powerup_flags; in init_player_stats_level() local
H A Dwall.cpp1119 wall_hit_process_t wall_hit_process(const player_flags powerup_flags, const vmsegptridx_t seg, cons… in wall_hit_process()
H A Dmulti.cpp1599 auto &powerup_flags = obj->ctype.player_info.powerup_flags; in multi_do_fire() local
5356 …accumulate_flags_count<player_flags, PLAYER_FLAG> powerup_flags(Current, player_info.powerup_flags… in MultiLevelInv_CountPlayerInventory() local