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Searched defs:ppBlendState (Results 1 – 18 of 18) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d10_1.h1476 #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
1554 #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
1602 #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_4.h753 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
828 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
1587 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
1662 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_2.h1820 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
2557 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
2632 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_3.h3629 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
5577 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
6483 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
6558 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_1.h2326 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
4868 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
4943 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d10.h6152 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
6230 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11.h9110 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
13712 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h767 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
843 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
1616 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
1692 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_2.h1836 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
2586 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
2662 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_3.h3758 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
5733 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
6654 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
6730 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_1.h2389 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
4983 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
5059 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11.h9550 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
14301 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h767 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
843 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
1616 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
1692 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_2.h1836 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
2586 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
2662 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_3.h3758 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
5733 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
6654 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
6730 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11_1.h2389 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
4983 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
5059 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
H A Dd3d11.h9550 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
14301 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/
H A Dd3d11.h9535 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument
14285 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument