/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d10_1.h | 1476 #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 1554 #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 1602 #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_4.h | 753 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 828 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument 1587 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 1662 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_2.h | 1820 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 2557 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 2632 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_3.h | 3629 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 5577 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 6483 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 6558 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_1.h | 2326 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 4868 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 4943 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d10.h | 6152 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 6230 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11.h | 9110 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 13712 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 767 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 843 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument 1616 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 1692 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_2.h | 1836 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 2586 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 2662 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_3.h | 3758 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 5733 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 6654 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 6730 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_1.h | 2389 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 4983 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 5059 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11.h | 9550 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 14301 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 767 #define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 843 #define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument 1616 #define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 1692 #define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_2.h | 1836 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 2586 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 2662 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_3.h | 3758 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 5733 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 6654 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 6730 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11_1.h | 2389 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 4983 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument 5059 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ argument
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H A D | d3d11.h | 9550 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 14301 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
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/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/ |
H A D | d3d11.h | 9535 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ argument 14285 #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ argument
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