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Searched defs:ppvResource (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h8335 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
8338 …D3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9213 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9216 …3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9708 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9711 …3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
10255 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
10258 …3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
11214 …3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
11505 #define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,ri… argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h8335 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
8338 …D3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9213 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9216 …3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9708 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9711 …3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
10255 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
10258 …3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
11214 …3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
11505 #define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,ri… argument
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d12.h7776 …eapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ argument
7782 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
7785 …D3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
8601 …eapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ argument
8607 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
8610 …3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9083 …eapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ argument
9089 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9092 …3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
9621 …atePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ argument
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