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Searched defs:prev_scene (Results 1 – 12 of 12) sorted by path

/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_node.cpp3590 List<String>::Element *prev_scene = previous_scenes.find(p_path); in open_request() local
H A Deditor_node.h274 ToolButton *prev_scene; variable
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_node.cpp3590 List<String>::Element *prev_scene = previous_scenes.find(p_path); in open_request() local
H A Deditor_node.h274 ToolButton *prev_scene; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Deditor_node.h245 ToolButton *prev_scene; variable
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Deditor_node.h245 ToolButton *prev_scene; variable
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-glsl.h135 struct shader_pass prev_scene; member
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgraphics.cpp134 auto prev_scene = current_scene; in UpdateSceneCallback() local
H A Dscene.cpp155 auto prev_scene = Graphics::UpdateSceneCallback(); in MainFunction() local
362 void Scene::TransferDrawablesFrom(Scene& prev_scene) { in TransferDrawablesFrom()
H A Dscene_battle.cpp132 void Scene_Battle::TransitionIn(SceneType prev_scene) { in TransitionIn()
H A Dscene_map.cpp125 void Scene_Map::Continue(SceneType prev_scene) { in Continue()
151 void Scene_Map::TransitionIn(SceneType prev_scene) { in TransitionIn()
H A Dscene_title.cpp69 void Scene_Title::Continue(SceneType prev_scene) { in Continue()
93 void Scene_Title::TransitionIn(SceneType prev_scene) { in TransitionIn()