Searched defs:prev_scene (Results 1 – 12 of 12) sorted by path
3590 List<String>::Element *prev_scene = previous_scenes.find(p_path); in open_request() local
274 ToolButton *prev_scene; variable
245 ToolButton *prev_scene; variable
135 struct shader_pass prev_scene; member
134 auto prev_scene = current_scene; in UpdateSceneCallback() local
155 auto prev_scene = Graphics::UpdateSceneCallback(); in MainFunction() local362 void Scene::TransferDrawablesFrom(Scene& prev_scene) { in TransferDrawablesFrom()
132 void Scene_Battle::TransitionIn(SceneType prev_scene) { in TransitionIn()
125 void Scene_Map::Continue(SceneType prev_scene) { in Continue()151 void Scene_Map::TransitionIn(SceneType prev_scene) { in TransitionIn()
69 void Scene_Title::Continue(SceneType prev_scene) { in Continue()93 void Scene_Title::TransitionIn(SceneType prev_scene) { in TransitionIn()