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Searched defs:printDialogueText (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/kyra/text/
H A Dtext_eob_segacd.cpp44 void TextDisplayer_SegaCD::printDialogueText(int id, const char *string1, const char *string2) { in printDialogueText() function in Kyra::TextDisplayer_SegaCD
54 void TextDisplayer_SegaCD::printDialogueText(const char *str, bool wait) { in printDialogueText() function in Kyra::TextDisplayer_SegaCD
H A Dtext_rpg.cpp542 void TextDisplayer_rpg::printDialogueText(int stringId, const char *pageBreakString, const char*) { in printDialogueText() function in Kyra::TextDisplayer_rpg
562 void TextDisplayer_rpg::printDialogueText(const char *str, bool wait) { in printDialogueText() function in Kyra::TextDisplayer_rpg
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/text/
H A Dtext_rpg.cpp525 void TextDisplayer_rpg::printDialogueText(int stringId, const char *pageBreakString) { in printDialogueText() function in Kyra::TextDisplayer_rpg
545 void TextDisplayer_rpg::printDialogueText(const char *str, bool wait) { in printDialogueText() function in Kyra::TextDisplayer_rpg
H A Dtext_lol.cpp136 void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script, const uint16 *param… in printDialogueText() function in Kyra::TextDisplayer_LoL