1 //-*****************************************************************************
2 //
3 // Copyright (c) 2009-2011,
4 //  Sony Pictures Imageworks Inc. and
5 //  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
6 //
7 // All rights reserved.
8 //
9 // Redistribution and use in source and binary forms, with or without
10 // modification, are permitted provided that the following conditions are
11 // met:
12 // *       Redistributions of source code must retain the above copyright
13 // notice, this list of conditions and the following disclaimer.
14 // *       Redistributions in binary form must reproduce the above
15 // copyright notice, this list of conditions and the following disclaimer
16 // in the documentation and/or other materials provided with the
17 // distribution.
18 // *       Neither the name of Sony Pictures Imageworks, nor
19 // Industrial Light & Magic, nor the names of their contributors may be used
20 // to endorse or promote products derived from this software without specific
21 // prior written permission.
22 //
23 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 //
35 //-*****************************************************************************
36 
37 #ifndef Alembic_Arnold_ProcArgs_h
38 #define Alembic_Arnold_ProcArgs_h
39 
40 #include <ai.h>
41 #include <string>
42 #include <vector>
43 
44 
45 //-*****************************************************************************
46 struct ProcArgs
47 {
48     //constructor parses
49     ProcArgs( const char * paramStr );
50 
51     //copy constructor
ProcArgsProcArgs52     ProcArgs( const ProcArgs &rhs )
53     : filename( rhs.filename )
54     , nameprefix( rhs.nameprefix )
55     , objectpath( rhs.objectpath )
56     , frame( rhs.frame )
57     , fps( rhs.fps )
58     , shutterOpen( rhs.shutterOpen )
59     , shutterClose( rhs.shutterClose )
60     , excludeXform( rhs.excludeXform )
61     , makeInstance( rhs.makeInstance )
62     , subdIterations ( rhs.subdIterations )
63     , proceduralNode( rhs.proceduralNode )
64     {}
65 
66     //member variables
67     std::string filename;
68     std::string nameprefix;
69 
70     std::string objectpath;
71     double frame;
72     double fps;
73     double shutterOpen;
74     double shutterClose;
75 
76     bool excludeXform;
77 
78     bool makeInstance;
79     int subdIterations;
80 
81     AtNode * proceduralNode;
82 
83     std::vector<struct AtNode *> createdNodes;
84 
85 
86     void usage();
87 };
88 
89 #endif
90