Searched defs:projecTile (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.cpp | 206 static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projecTile) in A_FindTargetSprite() 351 static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdjust, int aimFlags, in GetAutoAimAng() 389 static void Proj_MaybeSpawn(int spriteNum, int projecTile, const hitdata_t *hitData) in Proj_MaybeSpawn() 413 static int Proj_InsertShotspark(const hitdata_t *hitData, int spriteNum, int projecTile, int sparkS… in Proj_InsertShotspark() 460 static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_t *srcVect, int32_t… in P_PreFireHitscan() 547 static void Proj_DoRandDecalSize(int const spriteNum, int const projecTile) in Proj_DoRandDecalSize() 623 …int const projecTile, int const zvel, int const spawnTile, int const decalTile, int const wallDama… in P_PostFireHitscan() 744 static int A_PostFireHitscan(const hitdata_t *hitData, int const spriteNum, int const projecTile, i… in A_PostFireHitscan() 851 static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng, vec3_t * const st… in A_ShootCustom() 1089 static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec3_t startPos, in A_ShootHardcoded() [all …]
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H A D | player.h | 322 static inline int A_Shoot(int spriteNum, int projecTile) in A_Shoot()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 205 static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projecTile) in A_FindTargetSprite() 343 static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdjust, int aimFlags, in GetAutoAimAng() 410 static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_t *srcVect, int32_t… in P_PreFireHitscan() 566 int A_Shoot(int const spriteNum, int projecTile) in A_Shoot()
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