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Searched defs:projecTile (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp206 static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projecTile) in A_FindTargetSprite()
351 static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdjust, int aimFlags, in GetAutoAimAng()
389 static void Proj_MaybeSpawn(int spriteNum, int projecTile, const hitdata_t *hitData) in Proj_MaybeSpawn()
413 static int Proj_InsertShotspark(const hitdata_t *hitData, int spriteNum, int projecTile, int sparkS… in Proj_InsertShotspark()
460 static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_t *srcVect, int32_t… in P_PreFireHitscan()
547 static void Proj_DoRandDecalSize(int const spriteNum, int const projecTile) in Proj_DoRandDecalSize()
623int const projecTile, int const zvel, int const spawnTile, int const decalTile, int const wallDama… in P_PostFireHitscan()
744 static int A_PostFireHitscan(const hitdata_t *hitData, int const spriteNum, int const projecTile, i… in A_PostFireHitscan()
851 static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng, vec3_t * const st… in A_ShootCustom()
1089 static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec3_t startPos, in A_ShootHardcoded()
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H A Dplayer.h322 static inline int A_Shoot(int spriteNum, int projecTile) in A_Shoot()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp205 static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projecTile) in A_FindTargetSprite()
343 static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdjust, int aimFlags, in GetAutoAimAng()
410 static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_t *srcVect, int32_t… in P_PreFireHitscan()
566 int A_Shoot(int const spriteNum, int projecTile) in A_Shoot()