Searched defs:property_enabled (Results 1 – 9 of 9) sorted by relevance
238 Glib::PropertyProxy< bool > ActorMeta::property_enabled() in property_enabled() function in Clutter::ActorMeta245 Glib::PropertyProxy_ReadOnly< bool > ActorMeta::property_enabled() const in property_enabled() function in Clutter::ActorMeta
231 Glib::PropertyProxy< bool > Shader::property_enabled() in property_enabled() function in Clutter::Shader238 Glib::PropertyProxy_ReadOnly< bool > Shader::property_enabled() const in property_enabled() function in Clutter::Shader
344 Glib::PropertyProxy< bool > InputDevice::property_enabled() in property_enabled() function in Clutter::InputDevice351 Glib::PropertyProxy_ReadOnly< bool > InputDevice::property_enabled() const in property_enabled() function in Clutter::InputDevice
315 Glib::PropertyProxy< bool > SimpleAction::property_enabled() in property_enabled() function in Gio::SimpleAction320 Glib::PropertyProxy_ReadOnly< bool > SimpleAction::property_enabled() const in property_enabled() function in Gio::SimpleAction
581 Glib::PropertyProxy_ReadOnly< bool > Action::property_enabled() const in property_enabled() function in Gio::Action
242 static inline bool property_enabled(struct regmap *base, in property_enabled() function
359 gboolean property_enabled = glade_property_get_enabled (property); in glade_editor_property_sensitivity_cb() local