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Searched defs:psButton (Results 1 – 6 of 6) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/widget/
H A Djsontable.cpp141 W_BUTTON *psButton = dynamic_cast<W_BUTTON*>(psWidget); in PathButtonDisplayFunc() local
465 W_BUTTON *psButton = dynamic_cast<W_BUTTON*>(psWidget); in PopoverMenuButtonDisplayFunc() local
678 W_BUTTON *psButton = dynamic_cast<W_BUTTON*>(psWidget); in JsonActionButtonDisplayFunc() local
H A Dwidget.cpp634 auto psButton = std::make_shared<W_BUTTON>(psInit); in widgAddButton() local
/dports/games/warzone2100/warzone2100/src/
H A Dhci.cpp395 W_BUTTON *psButton = (W_BUTTON *)psWidget; in intDisplayReticuleButton() local
2043 WIDGET *psButton = widgGetFromID(psWScreen, buttonID); in flashReticuleButton() local
2053 WIDGET *psButton = widgGetFromID(psWScreen, buttonID); in stopReticuleButtonFlash() local
H A Dmultiint.cpp1659 WzMultiButton *psButton = static_cast<WzMultiButton*>(widgGetFromID(screen, id)); in addMultiButWithClickHandler() local
1719 auto psButton = widgAddButton(psInlineChooserOverlayScreen, &sButInit); in openDifficultyChooser() local
1790 auto psButton = widgAddButton(psInlineChooserOverlayScreen, &sButInit); in openAiChooser() local
H A Dwzscriptdebug.cpp434 W_BUTTON *psButton = dynamic_cast<W_BUTTON*>(psWidget); in TabButtonDisplayFunc() local
1881 W_BUTTON *psButton = dynamic_cast<W_BUTTON*>(psWidget); in CornerButtonDisplayFunc() local
H A Dintdisplay.cpp1889 W_CLICKFORM *psButton = (W_CLICKFORM *)psWidget; in intDisplayProximityBlips() local