1 /*
2  * gamesupport.c - auxiliary routines for support of Phantasia
3  */
4 
5 #include "include.h"
6 
7 /************************************************************************
8 /
9 / FUNCTION NAME: changestats()
10 /
11 / FUNCTION: examine/change statistics for a player
12 /
13 / AUTHOR: E. A. Estes, 12/4/85
14 /
15 / ARGUMENTS:
16 /	bool ingameflag - set if called while playing game (Wizard only)
17 /
18 / RETURN VALUE: none
19 /
20 / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
21 /	time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
22 /	infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
23 /	localtime(), getanswer(), descrtype(), getstring()
24 /
25 / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
26 /	Fileloc
27 /
28 / GLOBAL OUTPUTS: Echo
29 /
30 / DESCRIPTION:
31 /	Prompt for player name to examine/change.
32 /	If the name is NULL, print a list of all players.
33 /	If we are called from within the game, check for the
34 /	desired name being the same as the current player's name.
35 /	Only the 'Wizard' may alter players.
36 /	Items are changed only if a non-zero value is specified.
37 /	To change an item to 0, use 0.1; it will be truncated later.
38 /
39 /	Players may alter their names and passwords, if the following
40 /	are true:
41 /	    - current login matches the character's logins
42 /	    - the password is known
43 /	    - the player is not in the middle of the game (ingameflag == FALSE)
44 /
45 /	The last condition is imposed for two reasons:
46 /	    - the game could possibly get a bit hectic if a player were
47 /	      continually changing his/her name
48 /	    - another player structure would be necessary to check for names
49 /	      already in use
50 /
51 /************************************************************************/
52 
changestats(ingameflag)53 changestats(ingameflag)
54 bool	ingameflag;
55 {
56 static char	flag[2] = /* for printing values of bools */
57 	{'F', 'T'};
58 register struct player	*playerp;/* pointer to structure to alter */
59 register char	*prompt;	/* pointer to prompt string */
60 int	c;			/* input */
61 int	today;			/* day of year of today */
62 int	temp;			/* temporary variable */
63 long	loc;			/* location in player file */
64 long	now;			/* time now */
65 double	dtemp;			/* temporary variable */
66 bool	*bptr;			/* pointer to bool item to change */
67 double	*dptr;			/* pointer to double item to change */
68 short	*sptr;			/* pointer to short item to change */
69 
70     clear();
71 
72     for (;;)
73 	/* get name of player to examine/alter */
74 	{
75 	mvaddstr(5, 0, "Which character do you want to look at ? ");
76 	getstring(Databuf, SZ_DATABUF);
77 	truncstring(Databuf);
78 
79 	if (Databuf[0] == '\0')
80 	    userlist(ingameflag);
81 	else
82 	    break;
83 	}
84 
85     loc = -1L;
86 
87     if (!ingameflag)
88 	/* use 'Player' structure */
89 	playerp = &Player;
90     else if (strcmp(Databuf, Player.p_name) == 0)
91 	/* alter/examine current player */
92 	{
93 	playerp = &Player;
94 	loc = Fileloc;
95 	}
96     else
97 	/* use 'Other' structure */
98 	playerp = &Other;
99 
100     /* find player on file */
101     if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
102 	/* didn't find player */
103 	{
104 	clear();
105 	mvaddstr(11, 0, "Not found.");
106 	return;
107 	}
108 
109     time(&now);
110     today = localtime(&now)->tm_yday;
111 
112     clear();
113 
114     for (;;)
115 	/* print player structure, and prompt for action */
116 	{
117 	mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
118 
119 	if (Wizard)
120 	    printw("B:Password     %s\n", playerp->p_password);
121 	else
122 	    addstr("B:Password     XXXXXXXX\n");
123 
124 	printw(" :Login        %s\n", playerp->p_login);
125 
126 	printw("C:Experience   %.0f\n", playerp->p_experience);
127 	printw("D:Level        %.0f\n", playerp->p_level);
128 	printw("E:Strength     %.0f\n", playerp->p_strength);
129 	printw("F:Sword        %.0f\n", playerp->p_sword);
130 	printw(" :Might        %.0f\n", playerp->p_might);
131 	printw("G:Energy       %.0f\n", playerp->p_energy);
132 	printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
133 	printw("I:Shield       %.0f\n", playerp->p_shield);
134 	printw("J:Quickness    %.0f\n", playerp->p_quickness);
135 	printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
136 	printw(" :Speed        %.0f\n", playerp->p_speed);
137 	printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
138 	printw("M:Mana         %.0f\n", playerp->p_mana);
139 	printw("N:Brains       %.0f\n", playerp->p_brains);
140 
141 	if (Wizard || playerp->p_specialtype != SC_VALAR)
142 	    mvaddstr(0, 40, descrstatus(playerp));
143 
144 	mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
145 	mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
146 	mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
147 	mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
148 	if (Wizard)
149 	    {
150 	    mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
151 	    mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
152 	    }
153 	else
154 	    {
155 	    mvaddstr(5, 40, "S:X-coord      ?\n");
156 	    mvaddstr(6, 40, "T:Y-coord      ?\n");
157 	    }
158 
159 	mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
160 	mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
161 
162 	mvprintw(9, 40, "W:Type         %d (%s)\n",
163 	    playerp->p_type, descrtype(playerp, FALSE) + 1);
164 	mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
165 	mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
166 	mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
167 	mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
168 	mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
169 	mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
170 
171 	temp = today - playerp->p_lastused;
172 	if (temp < 0)
173 	    /* last year */
174 	    temp += 365;
175 	mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
176 
177 	mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
178 	    flag[playerp->p_palantir],
179 	    flag[playerp->p_blessing],
180 	    flag[playerp->p_virgin],
181 	    flag[playerp->p_blindness]);
182 
183 	if (!Wizard)
184 	    mvprintw(19, 8, "8:Ring    %c",
185 		flag[playerp->p_ring.ring_type != R_NONE]);
186 	else
187 	    mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
188 		playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
189 
190 	if (!Wizard
191 	    /* not wizard */
192 	    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
193 	    /* in game or not examining own character */
194 	    {
195 	    if (ingameflag)
196 		{
197 		more(LINES - 1);
198 		clear();
199 		return;
200 		}
201 	    else
202 		cleanup(TRUE);
203 		/*NOTREACHED*/
204 	    }
205 
206 	mvaddstr(20, 0, "!:Quit       ?:Delete");
207 	mvaddstr(21, 0, "What would you like to change ? ");
208 
209 	if (Wizard)
210 	    c = getanswer(" ", TRUE);
211 	else
212 	    /* examining own player; allow to change name and password */
213 	    c = getanswer("!BA", FALSE);
214 
215 	switch (c)
216 	    {
217 	    case 'A':	/* change name */
218 	    case 'B':	/* change password */
219 		if (!Wizard)
220 		    /* prompt for password */
221 		    {
222 		    mvaddstr(23, 0, "Password ? ");
223 		    Echo = FALSE;
224 		    getstring(Databuf, 9);
225 		    Echo = TRUE;
226 		    if (strcmp(Databuf, playerp->p_password) != 0)
227 			continue;
228 		    }
229 
230 		if (c == 'A')
231 		    /* get new name */
232 		    {
233 		    mvaddstr(23, 0, "New name: ");
234 		    getstring(Databuf, SZ_NAME);
235 		    truncstring(Databuf);
236 		    if (Databuf[0] != '\0')
237 			if (Wizard || findname(Databuf, &Other) < 0L)
238 			    strcpy(playerp->p_name, Databuf);
239 		    }
240 		else
241 		    /* get new password */
242 		    {
243 		    if (!Wizard)
244 			Echo = FALSE;
245 
246 		    do
247 			/* get two copies of new password until they match */
248 			{
249 			/* get first copy */
250 			mvaddstr(23, 0, "New password ? ");
251 			getstring(Databuf, SZ_PASSWORD);
252 			if (Databuf[0] == '\0')
253 			    break;
254 
255 			/* get second copy */
256 			mvaddstr(23, 0, "One more time ? ");
257 			getstring(playerp->p_password, SZ_PASSWORD);
258 			}
259 		    while (strcmp(playerp->p_password, Databuf) != 0);
260 
261 		    Echo = TRUE;
262 		    }
263 
264 		continue;
265 
266 	    case 'C':	/* change experience */
267 		prompt = "experience";
268 		dptr = &playerp->p_experience;
269 		goto DALTER;
270 
271 	    case 'D':	/* change level */
272 		prompt = "level";
273 		dptr = &playerp->p_level;
274 		goto DALTER;
275 
276 	    case 'E':	/* change strength */
277 		prompt = "strength";
278 		dptr = &playerp->p_strength;
279 		goto DALTER;
280 
281 	    case 'F':	/* change swords */
282 		prompt = "sword";
283 		dptr = &playerp->p_sword;
284 		goto DALTER;
285 
286 	    case 'G':	/* change energy */
287 		prompt = "energy";
288 		dptr = &playerp->p_energy;
289 		goto DALTER;
290 
291 	    case 'H':	/* change maximum energy */
292 		prompt = "max energy";
293 		dptr = &playerp->p_maxenergy;
294 		goto DALTER;
295 
296 	    case 'I':	/* change shields */
297 		prompt = "shield";
298 		dptr = &playerp->p_shield;
299 		goto DALTER;
300 
301 	    case 'J':	/* change quickness */
302 		prompt = "quickness";
303 		dptr = &playerp->p_quickness;
304 		goto DALTER;
305 
306 	    case 'K':	/* change quicksilver */
307 		prompt = "quicksilver";
308 		dptr = &playerp->p_quksilver;
309 		goto DALTER;
310 
311 	    case 'L':	/* change magic */
312 		prompt = "magic level";
313 		dptr = &playerp->p_magiclvl;
314 		goto DALTER;
315 
316 	    case 'M':	/* change mana */
317 		prompt = "mana";
318 		dptr = &playerp->p_mana;
319 		goto DALTER;
320 
321 	    case 'N':	/* change brains */
322 		prompt = "brains";
323 		dptr = &playerp->p_brains;
324 		goto DALTER;
325 
326 	    case 'O':	/* change poison */
327 		prompt = "poison";
328 		dptr = &playerp->p_poison;
329 		goto DALTER;
330 
331 	    case 'P':	/* change gold */
332 		prompt = "gold";
333 		dptr = &playerp->p_gold;
334 		goto DALTER;
335 
336 	    case 'Q':	/* change gems */
337 		prompt = "gems";
338 		dptr = &playerp->p_gems;
339 		goto DALTER;
340 
341 	    case 'R':	/* change sin */
342 		prompt = "sin";
343 		dptr = &playerp->p_sin;
344 		goto DALTER;
345 
346 	    case 'S':	/* change x coord */
347 		prompt = "x";
348 		dptr = &playerp->p_x;
349 		goto DALTER;
350 
351 	    case 'T':	/* change y coord */
352 		prompt = "y";
353 		dptr = &playerp->p_y;
354 		goto DALTER;
355 
356 	    case 'U':	/* change age */
357 		mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
358 		dtemp = infloat();
359 		if (dtemp != 0.0)
360 		    playerp->p_age = (long) dtemp;
361 		continue;
362 
363 	    case 'V':	/* change degen */
364 		mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
365 		dtemp = infloat();
366 		if (dtemp != 0.0)
367 		    playerp->p_degenerated = (int) dtemp;
368 		continue;
369 
370 	    case 'W':	/* change type */
371 		prompt = "type";
372 		sptr = &playerp->p_type;
373 		goto SALTER;
374 
375 	    case 'X':	/* change special type */
376 		prompt = "special type";
377 		sptr = &playerp->p_specialtype;
378 		goto SALTER;
379 
380 	    case 'Y':	/* change lives */
381 		prompt = "lives";
382 		sptr = &playerp->p_lives;
383 		goto SALTER;
384 
385 	    case 'Z':	/* change crowns */
386 		prompt = "crowns";
387 		sptr = &playerp->p_crowns;
388 		goto SALTER;
389 
390 	    case '0':	/* change charms */
391 		prompt = "charm";
392 		sptr = &playerp->p_charms;
393 		goto SALTER;
394 
395 	    case '1':	/* change amulet */
396 		prompt = "amulet";
397 		sptr = &playerp->p_amulets;
398 		goto SALTER;
399 
400 	    case '2':	/* change holy water */
401 		prompt = "holy water";
402 		sptr = &playerp->p_holywater;
403 		goto SALTER;
404 
405 	    case '3':	/* change last-used */
406 		prompt = "last-used";
407 		sptr = &playerp->p_lastused;
408 		goto SALTER;
409 
410 	    case '4':	/* change palantir */
411 		prompt = "palantir";
412 		bptr = &playerp->p_palantir;
413 		goto BALTER;
414 
415 	    case '5':	/* change blessing */
416 		prompt = "blessing";
417 		bptr = &playerp->p_blessing;
418 		goto BALTER;
419 
420 	    case '6':	/* change virgin */
421 		prompt = "virgin";
422 		bptr = &playerp->p_virgin;
423 		goto BALTER;
424 
425 	    case '7':	/* change blindness */
426 		prompt = "blindness";
427 		bptr = &playerp->p_blindness;
428 		goto BALTER;
429 
430 	    case '8':	/* change ring type */
431 		prompt = "ring-type";
432 		sptr = &playerp->p_ring.ring_type;
433 		goto SALTER;
434 
435 	    case '9':	/* change ring duration */
436 		prompt = "ring-duration";
437 		sptr = &playerp->p_ring.ring_duration;
438 		goto SALTER;
439 
440 	    case '!':	/* quit, update */
441 		if (Wizard &&
442 		    (!ingameflag || playerp != &Player))
443 		    /* turn off status if not modifying self */
444 		    {
445 		    playerp->p_status = S_OFF;
446 		    playerp->p_tampered = T_OFF;
447 		    }
448 
449 		writerecord(playerp, loc);
450 		clear();
451 		return;
452 
453 	    case '?':	/* delete player */
454 		if (ingameflag && playerp == &Player)
455 		    /* cannot delete self */
456 		    continue;
457 
458 		freerecord(playerp, loc);
459 		clear();
460 		return;
461 
462 	    default:
463 		continue;
464 	    }
465 DALTER:
466 	mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
467 	dtemp = infloat();
468 	if (dtemp != 0.0)
469 	    *dptr = dtemp;
470 	continue;
471 
472 SALTER:
473 	mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
474 	dtemp = infloat();
475 	if (dtemp != 0.0)
476 	    *sptr = (short) dtemp;
477 	continue;
478 
479 BALTER:
480 	mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
481 	c = getanswer("\nTF", TRUE);
482 	if (c == 'T')
483 	    *bptr = TRUE;
484 	else if (c == 'F')
485 	    *bptr = FALSE;
486 	continue;
487 	}
488 }
489 /**/
490 /************************************************************************
491 /
492 / FUNCTION NAME: monstlist()
493 /
494 / FUNCTION: print a monster listing
495 /
496 / AUTHOR: E. A. Estes, 2/27/86
497 /
498 / ARGUMENTS: none
499 /
500 / RETURN VALUE: none
501 /
502 / MODULES CALLED: puts(), fread(), fseek(), printf()
503 /
504 / GLOBAL INPUTS: Curmonster, *Monstfp
505 /
506 / GLOBAL OUTPUTS: none
507 /
508 / DESCRIPTION:
509 /	Read monster file, and print a monster listing on standard output.
510 /
511 /************************************************************************/
512 
monstlist()513 monstlist()
514 {
515 register int 	count = 0;		/* count in file */
516 
517     puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
518     fseek(Monstfp, 0L, 0);
519     while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
520 	printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
521 	    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
522 	    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
523 	    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
524 }
525 /**/
526 /************************************************************************
527 /
528 / FUNCTION NAME: scorelist()
529 /
530 / FUNCTION: print player score board
531 /
532 / AUTHOR: E. A. Estes, 12/4/85
533 /
534 / ARGUMENTS: none
535 /
536 / RETURN VALUE: none
537 /
538 / MODULES CALLED: fread(), fopen(), printf(), fclose()
539 /
540 / GLOBAL INPUTS:
541 /
542 / GLOBAL OUTPUTS: none
543 /
544 / DESCRIPTION:
545 /	Read the scoreboard file and print the contents.
546 /
547 /************************************************************************/
548 
scorelist()549 scorelist()
550 {
551 struct	scoreboard	sbuf;	/* for reading entries */
552 register FILE	*fp;		/* to open the file */
553 
554     if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
555 	{
556 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
557 	    printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
558 		sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
559 	fclose(fp);
560 	}
561 }
562 /**/
563 /************************************************************************
564 /
565 / FUNCTION NAME: activelist()
566 /
567 / FUNCTION: print list of active players to standard output
568 /
569 / AUTHOR: E. A. Estes, 3/7/86
570 /
571 / ARGUMENTS: none
572 /
573 / RETURN VALUE: none
574 /
575 / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
576 /
577 / GLOBAL INPUTS: Other, *Playersfp
578 /
579 / GLOBAL OUTPUTS: none
580 /
581 / DESCRIPTION:
582 /	Read player file, and print list of active records to standard output.
583 /
584 /************************************************************************/
585 
activelist()586 activelist()
587 {
588     fseek(Playersfp, 0L, 0);
589     printf("Current characters on file are:\n\n");
590 
591     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
592 	if (Other.p_status != S_NOTUSED)
593 	    printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
594 		Other.p_name, Other.p_login, Other.p_level,
595 		descrtype(&Other, FALSE), descrstatus(&Other));
596 
597 }
598 /**/
599 /************************************************************************
600 /
601 / FUNCTION NAME: purgeoldplayers()
602 /
603 / FUNCTION: purge inactive players from player file
604 /
605 / AUTHOR: E. A. Estes, 12/4/85
606 /
607 / ARGUMENTS: none
608 /
609 / RETURN VALUE: none
610 /
611 / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
612 /
613 / GLOBAL INPUTS: Other, *Playersfp
614 /
615 / GLOBAL OUTPUTS: none
616 /
617 / DESCRIPTION:
618 /	Delete characters which have not been used with the last
619 /	three weeks.
620 /
621 /************************************************************************/
622 
purgeoldplayers()623 purgeoldplayers()
624 {
625 int	today;		/* day of year for today */
626 int	daysold;	/* how many days since the character has been used */
627 long	ltime;		/* time in seconds */
628 long	loc = 0L;	/* location in file */
629 
630     time(&ltime);
631     today = localtime(&ltime)->tm_yday;
632 
633     for (;;)
634 	{
635 	fseek(Playersfp, loc, 0);
636 	if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
637 	    break;
638 
639 	daysold = today - Other.p_lastused;
640 	if (daysold < 0)
641 	    daysold += 365;
642 
643 	if (daysold > N_DAYSOLD)
644 	    /* player hasn't been used in a while; delete */
645 	    freerecord(&Other, loc);
646 
647 	loc += SZ_PLAYERSTRUCT;
648 	}
649 }
650 /**/
651 /************************************************************************
652 /
653 / FUNCTION NAME: enterscore()
654 /
655 / FUNCTION: enter player into scoreboard
656 /
657 / AUTHOR: E. A. Estes, 12/4/85
658 /
659 / ARGUMENTS: none
660 /
661 / RETURN VALUE: none
662 /
663 / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
664 /	strcpy(), fwrite(), descrtype()
665 /
666 / GLOBAL INPUTS: Player
667 /
668 / GLOBAL OUTPUTS: none
669 /
670 / DESCRIPTION:
671 /	The scoreboard keeps track of the highest character on a
672 /	per-login basis.
673 /	Search the scoreboard for an entry for the current login,
674 /	if an entry is found, and it is lower than the current player,
675 /	replace it, otherwise create an entry.
676 /
677 /************************************************************************/
678 
enterscore()679 enterscore()
680 {
681 struct	scoreboard sbuf;		/* buffer to read in scoreboard entries */
682 FILE	*fp;				/* to open scoreboard file */
683 long	loc = 0L;			/* location in scoreboard file */
684 bool	found = FALSE;			/* set if we found an entry for this login */
685 
686     if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
687 	{
688 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
689 	    if (strcmp(Player.p_login, sbuf.sb_login) == 0)
690 		{
691 		found = TRUE;
692 		break;
693 		}
694 	    else
695 		loc += SZ_SCORESTRUCT;
696 	}
697     else
698 	{
699 	error(_PATH_SCORE);
700 	/*NOTREACHED*/
701 	}
702 
703     /*
704      * At this point, 'loc' will either indicate a point beyond
705      * the end of file, or the place where the previous entry
706      * was found.
707      */
708 
709     if ((!found) || Player.p_level > sbuf.sb_level)
710 	/* put new entry in for this login */
711 	{
712 	strcpy(sbuf.sb_login, Player.p_login);
713 	strcpy(sbuf.sb_name, Player.p_name);
714 	sbuf.sb_level = Player.p_level;
715 	strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
716 	}
717 
718     /* update entry */
719     fseek(fp, loc, 0);
720     fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
721     fclose(fp);
722 }
723