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Searched defs:quadrant_num (Results 1 – 15 of 15) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dobjectshield.cpp122 float shield_get_quad(object *objp, int quadrant_num) in shield_get_quad()
180 void shield_set_quad(object *objp, int quadrant_num, float strength) in shield_set_quad()
198 void shield_add_quad(object *objp, int quadrant_num, float delta) in shield_add_quad()
247 float shield_apply_damage(object *objp, int quadrant_num, float damage) in shield_apply_damage()
283 int shield_is_up(object *objp, int quadrant_num) in shield_is_up()
H A Dcollidedebrisship.cpp110 int quadrant_num, apply_ship_damage; in collide_debris_ship() local
279 int quadrant_num; in collide_asteroid_ship() local
H A Dcollideshipweapon.cpp67 … *ship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hitpos, int quadrant_num, int submodel… in ship_weapon_do_hit_stuff()
156 int quadrant_num = -1; in ship_weapon_check_collision() local
H A Dcollideshipship.cpp1232 int quadrant_num = get_ship_quadrant_from_global(&world_hit_pos, ship_ship_hit_info.heavy); in collide_ship_ship() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectshield.cpp54 void shield_add_quad(object *objp, int quadrant_num, float delta) { in shield_add_quad()
180 float shield_apply_damage(object *objp, int quadrant_num, float damage) { in shield_apply_damage()
282 float shield_get_quad(object *objp, int quadrant_num) { in shield_get_quad()
367 void shield_set_quad(object *objp, int quadrant_num, float strength) { in shield_set_quad()
H A Dcollidedebrisship.cpp130 int quadrant_num = get_ship_quadrant_from_global(&hitpos, ship_objp); in collide_debris_ship() local
310 int quadrant_num = get_ship_quadrant_from_global(&hitpos, ship_objp); in collide_asteroid_ship() local
H A Dcollideshipweapon.cpp66 …*pship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hitpos, int quadrant_num, int submodel… in ship_weapon_do_hit_stuff()
180 int quadrant_num = -1; in ship_weapon_check_collision() local
H A Dcollideshipship.cpp1380 int quadrant_num = -1; in collide_ship_ship() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp2265 int quadrant_num = -1; in beam_collide_ship() local
2780 void beam_add_collision(beam *b, object *hit_object, mc_info *cinfo, int quadrant_num, int exit_fla… in beam_add_collision()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp2914 int quadrant_num = -1; in beam_collide_ship() local
3527 void beam_add_collision(beam *b, object *hit_object, mc_info *cinfo, int quadrant_num, bool exit_fl… in beam_add_collision()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmultimsgs.cpp8688 …net_player *pl, int weapon_info_index, float damage, vec3d *force, vec3d *hitpos, int quadrant_num) in send_player_pain_packet()
8728 int quadrant_num; in process_player_pain_packet() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp14349 int quadrant_num, i; in ship_quadrant_shield_strength() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp15593 float ship_quadrant_shield_strength(object *hit_objp, int quadrant_num) in ship_quadrant_shield_strength()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp12699 void ai_transfer_shield(object *objp, int quadrant_num) in ai_transfer_shield()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp12222 void ai_transfer_shield(object *objp, int quadrant_num) in ai_transfer_shield()