/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | objectshield.cpp | 122 float shield_get_quad(object *objp, int quadrant_num) in shield_get_quad() 180 void shield_set_quad(object *objp, int quadrant_num, float strength) in shield_set_quad() 198 void shield_add_quad(object *objp, int quadrant_num, float delta) in shield_add_quad() 247 float shield_apply_damage(object *objp, int quadrant_num, float damage) in shield_apply_damage() 283 int shield_is_up(object *objp, int quadrant_num) in shield_is_up()
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H A D | collidedebrisship.cpp | 110 int quadrant_num, apply_ship_damage; in collide_debris_ship() local 279 int quadrant_num; in collide_asteroid_ship() local
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H A D | collideshipweapon.cpp | 67 … *ship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hitpos, int quadrant_num, int submodel… in ship_weapon_do_hit_stuff() 156 int quadrant_num = -1; in ship_weapon_check_collision() local
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H A D | collideshipship.cpp | 1232 int quadrant_num = get_ship_quadrant_from_global(&world_hit_pos, ship_ship_hit_info.heavy); in collide_ship_ship() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectshield.cpp | 54 void shield_add_quad(object *objp, int quadrant_num, float delta) { in shield_add_quad() 180 float shield_apply_damage(object *objp, int quadrant_num, float damage) { in shield_apply_damage() 282 float shield_get_quad(object *objp, int quadrant_num) { in shield_get_quad() 367 void shield_set_quad(object *objp, int quadrant_num, float strength) { in shield_set_quad()
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H A D | collidedebrisship.cpp | 130 int quadrant_num = get_ship_quadrant_from_global(&hitpos, ship_objp); in collide_debris_ship() local 310 int quadrant_num = get_ship_quadrant_from_global(&hitpos, ship_objp); in collide_asteroid_ship() local
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H A D | collideshipweapon.cpp | 66 …*pship_obj, object *weapon_obj, vec3d *world_hitpos, vec3d *hitpos, int quadrant_num, int submodel… in ship_weapon_do_hit_stuff() 180 int quadrant_num = -1; in ship_weapon_check_collision() local
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H A D | collideshipship.cpp | 1380 int quadrant_num = -1; in collide_ship_ship() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 2265 int quadrant_num = -1; in beam_collide_ship() local 2780 void beam_add_collision(beam *b, object *hit_object, mc_info *cinfo, int quadrant_num, int exit_fla… in beam_add_collision()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | beam.cpp | 2914 int quadrant_num = -1; in beam_collide_ship() local 3527 void beam_add_collision(beam *b, object *hit_object, mc_info *cinfo, int quadrant_num, bool exit_fl… in beam_add_collision()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multimsgs.cpp | 8688 …net_player *pl, int weapon_info_index, float damage, vec3d *force, vec3d *hitpos, int quadrant_num) in send_player_pain_packet() 8728 int quadrant_num; in process_player_pain_packet() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 14349 int quadrant_num, i; in ship_quadrant_shield_strength() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 15593 float ship_quadrant_shield_strength(object *hit_objp, int quadrant_num) in ship_quadrant_shield_strength()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 12699 void ai_transfer_shield(object *objp, int quadrant_num) in ai_transfer_shield()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 12222 void ai_transfer_shield(object *objp, int quadrant_num) in ai_transfer_shield()
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