Home
last modified time | relevance | path

Searched defs:r_depth (Results 1 – 14 of 14) sorted by relevance

/dports/www/sarg/sarg-2.4.0/
H A Dbtree_cache.c132 int l_depth = d, r_depth = d; in get_length() local
170 int l_depth = 0, r_depth = 0; in set_balance_info() local
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/
H A Dbmesh_bisect_plane.c52 float *r_depth) in plane_point_test_v3()
H A Dbmesh_region_match.c1053 uint *r_depth) in bm_face_region_pivot_edge_find()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_eyedropper_depth.c155 bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth) in depthdropper_depth_sample_pt()
/dports/devel/gdb/gdb-11.1/gdb/
H A Ddarwin-nat-info.c613 natural_t r_depth; in darwin_debug_regions_recurse() local
/dports/devel/gdb761/gdb-7.6.1/gdb/
H A Ddarwin-nat-info.c616 natural_t r_depth; in darwin_debug_regions_recurse() local
/dports/devel/avr-gdb/gdb-7.3.1/gdb/
H A Ddarwin-nat-info.c617 natural_t r_depth; in darwin_debug_regions_recurse() local
/dports/editors/vim/vim-8.2.3745/src/
H A Dgui_xmebw.c1107 unsigned int r_depth; in SetValues() local
/dports/audio/hexter/hexter-1.0.3/src/
H A Dgui_widgy_editor.c380 int r_depth = patch_edit_get_edit_parameter(10 + (5 - op) * 21); in scaling_expose() local
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_framebuffer.cc675 GPUTexture **r_depth) in GPU_offscreen_viewport_data_get()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c628 float *r_depth) in dist_squared_ray_to_seg_v3()
718 float *r_depth) in dist_squared_ray_to_aabb_v3()
808 float *r_depth) in dist_squared_ray_to_aabb_v3_simple()
/dports/editors/helix/helix-0.5.0/cargo-crates/ropey-1.3.1/src/
H A Drope.rs582 let r_depth = other.root.depth(); in append() localVariable
/dports/editors/kak-lsp/kak-lsp-11.1.0/cargo-crates/ropey-1.3.1/src/
H A Drope.rs582 let r_depth = other.root.depth(); in append() localVariable
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dpbvh.c2053 float *r_depth) in dist_squared_ray_to_tri_v3_fast()