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Searched defs:radius_damage (Results 1 – 25 of 66) sorted by path

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/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_weapon.c560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket()
1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade()
1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox()
1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb()
1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
H A Dp_weapon.c876 int radius_damage = 100; in weapon_vaporizer_fire() local
1068 int radius_damage; in Weapon_RocketLauncher_Fire() local
1278 int radius_damage; in Weapon_Bomber_Fire() local
1340 int radius_damage; in Weapon_Strafer_Fire() local
1759 int radius_damage; in weapon_smartgun_fire() local
1834 int radius_damage; in weapon_minderaser_fire() local
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_weapon.c560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket()
1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade()
1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox()
1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb()
1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
H A Dp_weapon.c876 int radius_damage = 100; in weapon_vaporizer_fire() local
1068 int radius_damage; in Weapon_RocketLauncher_Fire() local
1278 int radius_damage; in Weapon_Bomber_Fire() local
1340 int radius_damage; in Weapon_Strafer_Fire() local
1759 int radius_damage; in weapon_smartgun_fire() local
1834 int radius_damage; in weapon_minderaser_fire() local
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_weapon.c620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c765 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_weapon.c615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c796 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_weapon.c620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c765 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/q2pro/q2pro/game/
H A Dg_weapon.c620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c765 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_weapon.c633 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
735 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_lockon_rocket()
1366 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
H A Dp_weapon.c976 int radius_damage; in Weapon_RocketLauncher_Fire() local
2146 int radius_damage; in weapon_phalanx_fire() local
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c796 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_weapon.c601 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c746 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_weapon.c812 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dp_weapon.c782 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_weapon.c630 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
H A Dmatrix_gweap.c48 …c3_t start, vec3_t dir, vec3_t pos1, int damage, int speed, float damage_radius, int radius_damage) in fire_spiral_rocket()
184 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in matrix_fire_rocket()
H A Dmatrix_pweap.c1910 int radius_damage; in Matrix_SSMRack_Fire() local
H A Dp_weapon.c833 int radius_damage; in Weapon_RocketLauncher_Fire() local
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_weapon.c2498 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
2569 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_bfg()
2634 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_2()

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