/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket() 1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade() 1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox() 1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb() 1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
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H A D | p_weapon.c | 876 int radius_damage = 100; in weapon_vaporizer_fire() local 1068 int radius_damage; in Weapon_RocketLauncher_Fire() local 1278 int radius_damage; in Weapon_Bomber_Fire() local 1340 int radius_damage; in Weapon_Strafer_Fire() local 1759 int radius_damage; in weapon_smartgun_fire() local 1834 int radius_damage; in weapon_minderaser_fire() local
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 560 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 1173 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_homingrocket() 1588 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_smartgrenade() 1625 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_prox() 1733 …t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage, float timer) in fire_bomb() 1955 … *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_damage) in fire_fireball()
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H A D | p_weapon.c | 876 int radius_damage = 100; in weapon_vaporizer_fire() local 1068 int radius_damage; in Weapon_RocketLauncher_Fire() local 1278 int radius_damage; in Weapon_Bomber_Fire() local 1340 int radius_damage; in Weapon_Strafer_Fire() local 1759 int radius_damage; in weapon_smartgun_fire() local 1834 int radius_damage; in weapon_minderaser_fire() local
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 765 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_weapon.c | 615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 796 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 765 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 620 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 765 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_weapon.c | 633 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 735 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_lockon_rocket() 1366 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_plasma()
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H A D | p_weapon.c | 976 int radius_damage; in Weapon_RocketLauncher_Fire() local 2146 int radius_damage; in weapon_phalanx_fire() local
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 615 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 796 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 601 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 746 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_weapon.c | 812 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | p_weapon.c | 782 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 630 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket()
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H A D | matrix_gweap.c | 48 …c3_t start, vec3_t dir, vec3_t pos1, int damage, int speed, float damage_radius, int radius_damage) in fire_spiral_rocket() 184 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in matrix_fire_rocket()
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H A D | matrix_pweap.c | 1910 int radius_damage; in Matrix_SSMRack_Fire() local
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H A D | p_weapon.c | 833 int radius_damage; in Weapon_RocketLauncher_Fire() local
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_weapon.c | 2498 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket() 2569 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_bfg() 2634 …t_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage) in fire_rocket_2()
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