1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_)
22 #define AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_
23 
24 #include <GLEXT/GLTextureSet.h>
25 #include <image/Image.h>
26 #include <common/ProgressCounter.h>
27 #include <string>
28 #include <map>
29 
30 class ExplosionTextures
31 {
32 public:
33 	static ExplosionTextures *instance();
34 	bool createTextures(ProgressCounter *counter = 0);
35 
36 	GLTexture smokeTexture;
37 	GLTexture smokeTexture2;
38 	GLTexture particleTexture;
39 	GLTexture talkTexture;
40 	GLTexture rainTexture;
41 	GLTexture snowTexture;
42 	GLTexture arrowTexture;
43 
44 	Image &getScorchBitmap(const std::string &name);
45 
46 	GLTextureSet *getTextureSetByName(const std::string &name);
47 	std::map<std::string, GLTextureSet*> textureSets;
48 	std::map<std::string, Image*> scorchedBitmaps;
49 
50 protected:
51 	static ExplosionTextures *instance_;
52 private:
53 	ExplosionTextures();
54 	virtual ~ExplosionTextures();
55 
56 };
57 
58 #endif // !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_)
59