Home
last modified time | relevance | path

Searched defs:rayCallback (Results 1 – 25 of 58) sorted by relevance

123

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKartRaycast.cpp60 ClosestWithNormal rayCallback(from,to); in castRay() local
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/
H A DChCollisionSystemBullet.cpp296 btCollisionWorld::ClosestRayResultCallback rayCallback(btfrom, btto); in RayHit() local
336 btCollisionWorld::AllHitsRayResultCallback rayCallback(btfrom, btto); in RayHit() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DPhysicsWorld.cpp363rayCallback(ToBtVector3(ray.origin_), ToBtVector3(ray.origin_ + maxDistance * ray.direction_)); in Raycast() local
391rayCallback(ToBtVector3(ray.origin_), ToBtVector3(ray.origin_ + maxDistance * ray.direction_)); in RaycastSingle() local
433 btCollisionWorld::ClosestRayResultCallback rayCallback(start, end); in RaycastSingleSegmented() local
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp157 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp148 …rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp157 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
H A DbtMultiSapBroadphase.cpp159 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp157 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
H A DbtMultiSapBroadphase.cpp159 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp157 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
H A DbtMultiSapBroadphase.cpp159 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/BroadphaseCollision/
H A DbtSimpleBroadphase.cpp157 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
H A DbtMultiSapBroadphase.cpp159 …:rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, co… in rayTest()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/
H A DbtGpu3DGridBroadphase.cpp396 …ase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback) in rayTest()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/
H A DbtGpu3DGridBroadphase.cpp396 …ase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback) in rayTest()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp691 btCollisionWorld::ClosestRayResultCallback rayCallback(from, to); in castRay() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp691 btCollisionWorld::ClosestRayResultCallback rayCallback(from, to); in castRay() local
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp742 btCollisionWorld::ClosestRayResultCallback rayCallback(from,to); in castRay() local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp739 btCollisionWorld::ClosestRayResultCallback rayCallback(from,to); in castRay() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp691 btCollisionWorld::ClosestRayResultCallback rayCallback(from, to); in castRay() local

123