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Searched defs:rayResult (Results 1 – 25 of 48) sorted by relevance

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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dclosestnotmerayresultcallback.cpp20 …tScalar ClosestNotMeRayResultCallback::addSingleResult(btCollisionWorld::LocalRayResult& rayResult in addSingleResult()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKartRaycast.cpp40 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay()
H A Dtriangle_mesh.cpp363 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/TerrainTessellation/include/
H A DTerrainTessellation.h101 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp278 btCollisionWorld::LocalRayResult rayResult in rayTestSingle() local
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
H A DbtSoftMultiBodyDynamicsWorld.cpp305 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
H A DbtSoftRigidDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
H A DbtSoftRigidDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
H A DbtSoftRigidDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp316 btCollisionWorld::LocalRayResult rayResult in rayTestSingle() local
H A DbtSoftMultiBodyDynamicsWorld.cpp316 btCollisionWorld::LocalRayResult rayResult in rayTestSingle() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp300 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
H A DbtSoftMultiBodyDynamicsWorld.cpp305 btCollisionWorld::LocalRayResult rayResult(collisionObject, in rayTestSingle() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp316 btCollisionWorld::LocalRayResult rayResult in rayTestSingle() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp309 btCollisionWorld::LocalRayResult rayResult in rayTestSingle() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Terrain/include/
H A DTerrain.h193 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
223 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Terrain/include/
H A DTerrain.h194 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
224 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
/dports/graphics/ogre3d/ogre-1.11.6/Samples/EndlessWorld/include/
H A DEndlessWorld.h105 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/EndlessWorld/include/
H A DEndlessWorld.h97 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpa… in addSingleResult()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpa… in addSingleResult()

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