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Searched defs:rayStart (Results 1 – 25 of 33) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Draytri.cpp94 bool lineIntersectsTriangle(const float *rayStart, const float *rayEnd, const float *p1, const floa… in lineIntersectsTriangle()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/
H A Draytri.cpp99 bool lineIntersectsTriangle(const float *rayStart,const float *rayEnd,const float *p1,const float *… in lineIntersectsTriangle()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/
H A Draytri.cpp99 bool lineIntersectsTriangle(const float *rayStart,const float *rayEnd,const float *p1,const float *… in lineIntersectsTriangle()
/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/
H A Draytri.cpp94 bool lineIntersectsTriangle(const float *rayStart, const float *rayEnd, const float *p1, const floa… in lineIntersectsTriangle()
/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/
H A DvtkVolumeRayCastMapper.cxx597 float *rayStart = dynamicInfo->TransformedStart; in VolumeRayCastMapper_CastRays() local
1738 float *rayStart, *rayEnd; in ClipRayAgainstClippingPlanes() local
1815 float *rayStart, *rayEnd, *rayDirection; in ClipRayAgainstVolume() local
H A DvtkFixedPointVolumeRayCastMapper.cxx1747 float rayStart[4], rayEnd[4]; in ComputeRayInfo() local
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/RecastDemo/Source/
H A Dmain.cpp152 float rayStart[3]; in main() local
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp325 vec3_t rayStart, in CL_G2API_CollisionDetect()
359 vec3_t rayStart, in CL_G2API_CollisionDetectCache()
H A Dcl_cgameapi.cpp521 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in CL_G2API_CollisionDetect()
526 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in CL_G2API_CollisionDetectCache()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_syscalls.c373 …ec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec… in trap_G2API_CollisionDetect()
376 …ec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec… in trap_G2API_CollisionDetectCache()
458 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in UISyscall_G2API_CollisionDetect()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_misc.cpp186 vec3_t rayStart; member in CTraceSurface
1491 void G2_TraceModels(CGhoul2Info_v &ghoul2, vec3_t rayStart, vec3_t rayEnd, CollisionRecord_t *collR… in G2_TraceModels()
H A DG2_API.cpp2241 …int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertS… in G2API_CollisionDetectCache()
2332 …int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertS… in G2API_CollisionDetect()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_misc.cpp186 vec3_t rayStart; member in CTraceSurface
1490 void G2_TraceModels(CGhoul2Info_v &ghoul2, vec3_t rayStart, vec3_t rayEnd, CollisionRecord_t *collR… in G2_TraceModels()
H A DG2_API.cpp1994 …int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertS… in G2API_CollisionDetectCache()
2085 …int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, IHeapAllocator *G2VertS… in G2API_CollisionDetect()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_misc.cpp211 vec3_t rayStart; member in CTraceSurface
1558 void G2_TraceModels(CGhoul2Info_v &ghoul2, vec3_t rayStart, vec3_t rayEnd, CCollisionRecord *collRe… in G2_TraceModels()
H A DG2_API.cpp1900 int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *, in G2API_CollisionDetect()
/dports/games/warzone2100/warzone2100/src/
H A Dvisibility.cpp87 bool rayStart; // Whether this is the first point on the ray member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_syscalls.c548 …ec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec… in trap_G2API_CollisionDetect()
551 …vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec… in trap_G2API_CollisionDetectCache()
707 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in CGSyscall_G2API_CollisionDetect()
/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/
H A DvtkFixedPointVolumeRayCastMapper.cxx1617 double rayStart[4], rayEnd[4]; in ComputeRayInfo() local
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_game.cpp461 int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *miniHeap, in SV_G2API_CollisionDetect()
/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/
H A DvtkFixedPointVolumeRayCastMapper.cxx1716 float rayStart[4], rayEnd[4]; in ComputeRayInfo() local
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp1509 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in SV_G2API_CollisionDetect()
1514 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in SV_G2API_CollisionDetectCache()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_syscalls.c909 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in trap_G2API_CollisionDetect()
912 …t vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEn… in trap_G2API_CollisionDetectCache()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyInternals.h540 static inline bool lineIntersectsTriangle(const btVector3& rayStart, const btVector3& rayEnd, const… in lineIntersectsTriangle()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyInternals.h540 static inline bool lineIntersectsTriangle(const btVector3& rayStart, const btVector3& rayEnd, const… in lineIntersectsTriangle()

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