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Searched defs:rayTest (Results 1 – 25 of 137) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvmath/
H A DTriangle.h55 …inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float … in rayTest() function
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvmath/
H A DTriangle.h55 …inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float … in rayTest() function
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvmath/
H A DTriangle.h55 …inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float … in rayTest() function
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp143 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp143 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp143 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() function in btGhostObject
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp144 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp233 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, … in rayTest() function in btSoftRigidDynamicsWorld
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.h250 …void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& result… in rayTest() function
H A DbtSoftRigidDynamicsWorld.cpp249 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, … in rayTest() function in btSoftRigidDynamicsWorld
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp188 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.cpp249 void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWor… in rayTest() function in btSoftMultiBodyDynamicsWorld
H A DbtDeformableMultiBodyDynamicsWorld.h250 …void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& result… in rayTest() function
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/
H A DbtGImpactShape.cpp188 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld… in rayTest() function in btGImpactMeshShape

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