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Searched defs:rayToWorld (Results 1 – 25 of 53) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServer.h23 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } in pickBody()
24 …virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return f… in movePickedBody()
H A DPhysicsServerSharedMemory.cpp288 bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
293 …ysicsServerSharedMemory::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServer.h23 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } in pickBody()
24 …virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return f… in movePickedBody()
H A DPhysicsServerSharedMemory.cpp288 bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
293 …ysicsServerSharedMemory::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DPinchFriction.cpp88 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
92 virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
H A DGraspDeformable.cpp170 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
174 virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DPinchFriction.cpp88 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
92 virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
H A DGraspDeformable.cpp170 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody()
174 virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in movePickedBody()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtGhostObject.cpp143 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollision… in rayTest() argument
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp233 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, … in rayTest() argument
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableMultiBodyDynamicsWorld.h250 …void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& result… in rayTest()
H A DbtSoftRigidDynamicsWorld.cpp249 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, … in rayTest() argument
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.cpp249 …MultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayRes… in rayTest() argument
H A DbtDeformableMultiBodyDynamicsWorld.h250 …void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& result… in rayTest()
H A DbtSoftRigidDynamicsWorld.cpp249 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, … in rayTest() argument

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