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Searched defs:reactiontime (Results 1 – 25 of 43) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h261 int reactiontime; member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h301 int reactiontime; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h301 int reactiontime; member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h267 int reactiontime; member
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h313 short reactiontime; member
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h339 short reactiontime; member
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h320 short reactiontime; member
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_dmq3.c1543 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
1818 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_dmq3.c1545 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
1825 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dactor.h405 int reactiontime; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_mobj.h243 int reactiontime; member
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_mobj.h457 int16_t reactiontime; member
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h294 int reactiontime; member
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h345 INT32 reactiontime; // If not 0, don't attack yet. member
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_dmq3.c3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_dmq3.c3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/evq3/evq3/code/game/
H A Dai_dmq3.c3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dai_dmq3.c3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local
3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h748 int reactiontime; variable
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h181 int reactiontime; // if non 0, don't attack yet member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h181 int reactiontime; // if non 0, don't attack yet member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h213 int reactiontime; // if non 0, don't attack yet member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h213 int reactiontime; // if non 0, don't attack yet member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1048 SDWORD reactiontime; // if non 0, don't attack yet; used by variable
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_main.cpp3763 int jumpTics, reactiontime; in CL_LocalDemoTic() local

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