/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 261 int reactiontime; member
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 301 int reactiontime; member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 301 int reactiontime; member
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 267 int reactiontime; member
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 313 short reactiontime; member
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 339 short reactiontime; member
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 320 short reactiontime; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_dmq3.c | 1543 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 1818 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_dmq3.c | 1545 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 1825 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 405 int reactiontime; variable
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_mobj.h | 243 int reactiontime; member
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 457 int16_t reactiontime; member
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 294 int reactiontime; member
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_mobj.h | 345 INT32 reactiontime; // If not 0, don't attack yet. member
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_dmq3.c | 3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_dmq3.c | 3263 float dist, f, aim_skill, aim_accuracy, speed, reactiontime; in BotAimAtEnemy() local 3556 float points, reactiontime, fov, firethrottle; in BotCheckAttack() local
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.h | 748 int reactiontime; variable
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 181 int reactiontime; // if non 0, don't attack yet member
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdef.h | 181 int reactiontime; // if non 0, don't attack yet member
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2def.h | 213 int reactiontime; // if non 0, don't attack yet member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2def.h | 213 int reactiontime; // if non 0, don't attack yet member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 1048 SDWORD reactiontime; // if non 0, don't attack yet; used by variable
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | cl_main.cpp | 3763 int jumpTics, reactiontime; in CL_LocalDemoTic() local
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