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Searched defs:readyWeapon (Results 1 – 7 of 7) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dd_player.h72 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dd_player.h82 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dx_player.h85 weapontype_t readyWeapon; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danimation.h36 readyWeapon = 5, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dh_player.h93 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dhereticv13mapstatereader.cpp165 int readyWeapon = Reader_ReadInt32(reader); in readPlayer() local
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbarinfo_commands.cpp2941 const PClass *readyWeapon = statusBar->CPlayer->ReadyWeapon->GetClass(); in Tick() local