Home
last modified time | relevance | path

Searched defs:realY (Results 1 – 25 of 37) sorted by relevance

12

/dports/astro/siril/siril/src/compositing/
H A Dalign_rgb.c94 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local
106 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local
/dports/games/scorched3d/scorched/src/client/land/
H A DVisibilityPatchGrid.cpp241 int realY = y / 32; in getLandVisibilityPatch() local
257 int realY = y / 32; in getRoofVisibilityPatch() local
273 int realY = y / 32; in getTargetVisibilityPatch() local
279 int realY = (y - midY_) / 128; in getTargetVisibilityPatch() local
298 int realY = (y - midY_) / 128; in getWaterVisibilityPatch() local
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DBullet.h71 …FixPoint realY; ///< the y-coordinate of the current position (in world coord… variable
H A DObjectBase.h209 FixPoint realY; ///< The y-coordinate of this object in world coordinates variable
/dports/emulators/mednafen/mednafen/src/gba/
H A DGfx.cpp297 int realY = currentY; in gfxDrawRotScreen() local
453 int realY = currentY; in gfxDrawRotScreen16Bit() local
552 int realY = currentY; in gfxDrawRotScreen256() local
653 int realY = currentY; in gfxDrawRotScreen16Bit160() local
809 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local
1204 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
/dports/games/opencity/opencity-0.0.6.5stable/src/
H A Dguibutton.cpp164 static int realX, realY; in MouseMotion() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGBAGfx.h316 int realY = currentY; in gfxDrawRotScreen() local
436 int realY = currentY; in gfxDrawRotScreen16Bit() local
535 int realY = currentY; in gfxDrawRotScreen256() local
636 int realY = currentY; in gfxDrawRotScreen16Bit160() local
819 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local
1229 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DGfx.h332 int realY = currentY; in gfxDrawRotScreen() local
488 int realY = currentY; in gfxDrawRotScreen16Bit() local
587 int realY = currentY; in gfxDrawRotScreen256() local
688 int realY = currentY; in gfxDrawRotScreen16Bit160() local
842 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local
1237 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGfx.cpp547 int realY = currentY; in gfxDrawRotScreen() local
703 int realY = currentY; in gfxDrawRotScreen16Bit() local
802 int realY = currentY; in gfxDrawRotScreen256() local
903 int realY = currentY; in gfxDrawRotScreen16Bit160() local
1059 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local
1454 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
/dports/multimedia/shotcut/shotcut-21.03.21/src/widgets/scopes/
H A Dvideovectorscopewidget.cpp239 qreal realY = (qreal)event->pos().y() - ((qreal)height() - squareRect.height()) / 2; in mouseMoveEvent() local
/dports/math/apache-commons-math/commons-math3-3.6.1-src/src/userguide/java/org/apache/commons/math3/userguide/filter/
H A DCannonballExample.java216 final List<Number> realY = new ArrayList<Number>(); in cannonballTest() local
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRendererSpec.h295 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
H A DVectorRendererSpec.cpp176 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
181 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
194 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
199 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
212 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
217 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
230 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
235 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
464 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip()
523 …xelType *first, PixelType *last, int pitch, PixelType color, int realX, int realY, Common::Rect &c… in colorVFillClip()
[all …]
/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dimagesplitter.h44 int X,Y,W,H,realX,realY,realW,realH; member
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRendererSpec.h296 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
H A DVectorRendererSpec.cpp178 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
183 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
196 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
201 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
214 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
219 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
232 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
237 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
465 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip()
648 gradientFillClip(PixelType *ptr, int width, int x, int y, int realX, int realY) { in gradientFillClip()
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRendererSpec.h295 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
H A DVectorRendererSpec.cpp178 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
183 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
196 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
201 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
214 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
219 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
232 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
237 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument
465 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip()
647 gradientFillClip(PixelType *ptr, int width, int x, int y, int realX, int realY) { in gradientFillClip()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/
H A Dfont_manager.cpp135 int realY = y + char_.offY + _currentFont->maxHeight - 2; in displayChar() local
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLCamera.cpp236 float realY = GLViewPort::getActualHeight() - in getDirectionFromPt() local
/dports/x11-toolkits/kf5-kguiaddons/kguiaddons-5.89.0/src/text/
H A Dkwordwrap.cpp134 int realY = y; in formatText() local
/dports/graphics/gegl/gegl-0.4.34/seamless-clone/
H A Dsc-context.c245 gdouble realY = pt->y + GEGL_SC_DIRECTION_YOFFSET (pt->outside_normal, 0.25); in gegl_sc_make_fine_mesh() local
/dports/graphics/xpaint/xpaint-2.9.10.3/
H A DPaint.h158 int realX, realY; member
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DMap.cpp504 void Map::selectObjects(int houseID, int x1, int y1, int x2, int y2, int realX, int realY, bool obj… in selectObjects()
/dports/games/openmw/openmw-openmw-0.47.0/components/esmterrain/
H A Dstorage.cpp429 int realY = (blendmapSize - y - 1)*imageScaleFactor; in getBlendmaps() local

12