/dports/astro/siril/siril/src/compositing/ |
H A D | align_rgb.c | 94 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local 106 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local
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/dports/games/scorched3d/scorched/src/client/land/ |
H A D | VisibilityPatchGrid.cpp | 241 int realY = y / 32; in getLandVisibilityPatch() local 257 int realY = y / 32; in getRoofVisibilityPatch() local 273 int realY = y / 32; in getTargetVisibilityPatch() local 279 int realY = (y - midY_) / 128; in getTargetVisibilityPatch() local 298 int realY = (y - midY_) / 128; in getWaterVisibilityPatch() local
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Bullet.h | 71 …FixPoint realY; ///< the y-coordinate of the current position (in world coord… variable
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H A D | ObjectBase.h | 209 FixPoint realY; ///< The y-coordinate of this object in world coordinates variable
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Gfx.cpp | 297 int realY = currentY; in gfxDrawRotScreen() local 453 int realY = currentY; in gfxDrawRotScreen16Bit() local 552 int realY = currentY; in gfxDrawRotScreen256() local 653 int realY = currentY; in gfxDrawRotScreen16Bit160() local 809 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local 1204 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
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/dports/games/opencity/opencity-0.0.6.5stable/src/ |
H A D | guibutton.cpp | 164 static int realX, realY; in MouseMotion() local
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBAGfx.h | 316 int realY = currentY; in gfxDrawRotScreen() local 436 int realY = currentY; in gfxDrawRotScreen16Bit() local 535 int realY = currentY; in gfxDrawRotScreen256() local 636 int realY = currentY; in gfxDrawRotScreen16Bit160() local 819 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local 1229 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Gfx.h | 332 int realY = currentY; in gfxDrawRotScreen() local 488 int realY = currentY; in gfxDrawRotScreen16Bit() local 587 int realY = currentY; in gfxDrawRotScreen256() local 688 int realY = currentY; in gfxDrawRotScreen16Bit160() local 842 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local 1237 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Gfx.cpp | 547 int realY = currentY; in gfxDrawRotScreen() local 703 int realY = currentY; in gfxDrawRotScreen16Bit() local 802 int realY = currentY; in gfxDrawRotScreen256() local 903 int realY = currentY; in gfxDrawRotScreen16Bit160() local 1059 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawSprites() local 1454 int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy in gfxDrawOBJWin() local
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/dports/multimedia/shotcut/shotcut-21.03.21/src/widgets/scopes/ |
H A D | videovectorscopewidget.cpp | 239 qreal realY = (qreal)event->pos().y() - ((qreal)height() - squareRect.height()) / 2; in mouseMoveEvent() local
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/dports/math/apache-commons-math/commons-math3-3.6.1-src/src/userguide/java/org/apache/commons/math3/userguide/filter/ |
H A D | CannonballExample.java | 216 final List<Number> realY = new ArrayList<Number>(); in cannonballTest() local
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRendererSpec.h | 295 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
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H A D | VectorRendererSpec.cpp | 176 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 181 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 194 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 199 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 212 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 217 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 230 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 235 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 464 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip() 523 …xelType *first, PixelType *last, int pitch, PixelType color, int realX, int realY, Common::Rect &c… in colorVFillClip() [all …]
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | imagesplitter.h | 44 int X,Y,W,H,realX,realY,realW,realH; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRendererSpec.h | 296 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
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H A D | VectorRendererSpec.cpp | 178 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 183 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 196 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 201 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 214 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 219 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 232 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 237 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 465 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip() 648 gradientFillClip(PixelType *ptr, int width, int x, int y, int realX, int realY) { in gradientFillClip()
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRendererSpec.h | 295 …ndFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) { in blendFillClip()
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H A D | VectorRendererSpec.cpp | 178 #define BE_DRAWCIRCLE_BCOLOR_TR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 183 #define BE_DRAWCIRCLE_BCOLOR_TR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 196 #define BE_DRAWCIRCLE_BCOLOR_TL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 201 #define BE_DRAWCIRCLE_BCOLOR_TL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 214 #define BE_DRAWCIRCLE_BCOLOR_BL_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 219 #define BE_DRAWCIRCLE_BCOLOR_BL_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 232 #define BE_DRAWCIRCLE_BCOLOR_BR_CW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 237 #define BE_DRAWCIRCLE_BCOLOR_BR_CCW_CLIP(ptr,x,y,px,py,a,realX,realY) do { \ argument 465 void colorFillClip(PixelType *first, PixelType *last, PixelType color, int realX, int realY, Common… in colorFillClip() 647 gradientFillClip(PixelType *ptr, int width, int x, int y, int realX, int realY) { in gradientFillClip()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/ |
H A D | font_manager.cpp | 135 int realY = y + char_.offY + _currentFont->maxHeight - 2; in displayChar() local
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLCamera.cpp | 236 float realY = GLViewPort::getActualHeight() - in getDirectionFromPt() local
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/dports/x11-toolkits/kf5-kguiaddons/kguiaddons-5.89.0/src/text/ |
H A D | kwordwrap.cpp | 134 int realY = y; in formatText() local
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/dports/graphics/gegl/gegl-0.4.34/seamless-clone/ |
H A D | sc-context.c | 245 gdouble realY = pt->y + GEGL_SC_DIRECTION_YOFFSET (pt->outside_normal, 0.25); in gegl_sc_make_fine_mesh() local
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/dports/graphics/xpaint/xpaint-2.9.10.3/ |
H A D | Paint.h | 158 int realX, realY; member
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Map.cpp | 504 void Map::selectObjects(int houseID, int x1, int y1, int x2, int y2, int realX, int realY, bool obj… in selectObjects()
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/dports/games/openmw/openmw-openmw-0.47.0/components/esmterrain/ |
H A D | storage.cpp | 429 int realY = (blendmapSize - y - 1)*imageScaleFactor; in getBlendmaps() local
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