/dports/devel/godot2/godot-2.1.6-stable/platform/osx/ |
H A D | context_gl_osx.cpp | 41 void ContextGL_OSX::release_current() { in release_current() function in ContextGL_OSX
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/ |
H A D | context_gl_osx.cpp | 41 void ContextGL_OSX::release_current() { in release_current() function in ContextGL_OSX
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | context_gl_haiku.cpp | 54 void ContextGL_Haiku::release_current() { in release_current() function in ContextGL_Haiku
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | context_gl_haiku.cpp | 54 void ContextGL_Haiku::release_current() { in release_current() function in ContextGL_Haiku
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/dports/multimedia/libxine/xine-lib-1.2.11/src/video_out/opengl/ |
H A D | xine_gl.h | 36 void (*release_current) (xine_gl_t *); member
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/ |
H A D | context_egl_uwp.cpp | 37 void ContextEGL_UWP::release_current() { in release_current() function in ContextEGL_UWP
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/ |
H A D | gl_context_egl.cpp | 36 void ContextEGL::release_current() { in release_current() function in ContextEGL
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/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/ |
H A D | gl_context_egl.cpp | 36 void ContextEGL::release_current() { in release_current() function in ContextEGL
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/dports/devel/godot/godot-3.2.3-stable/platform/uwp/ |
H A D | context_egl_uwp.cpp | 37 void ContextEGL_UWP::release_current() { in release_current() function in ContextEGL_UWP
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/ |
H A D | context_gl_win.cpp | 56 void ContextGL_Win::release_current() { in release_current() function in ContextGL_Win
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/dports/devel/godot2/godot-2.1.6-stable/platform/windows/ |
H A D | context_gl_win.cpp | 56 void ContextGL_Win::release_current() { in release_current() function in ContextGL_Win
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/ |
H A D | gl_context_wgl.cc | 99 ScopedReleaseCurrent release_current; in MakeCurrent() local
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H A D | gl_context_cgl.cc | 232 ScopedReleaseCurrent release_current; in MakeCurrent() local
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H A D | gl_context_egl.cc | 310 ScopedReleaseCurrent release_current; in MakeCurrent() local
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H A D | gl_context_glx.cc | 225 ScopedReleaseCurrent release_current; in MakeCurrent() local
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/ |
H A D | context_gl_windows.cpp | 53 void ContextGL_Windows::release_current() { in release_current() function in ContextGL_Windows
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/dports/devel/godot/godot-3.2.3-stable/platform/windows/ |
H A D | context_gl_windows.cpp | 53 void ContextGL_Windows::release_current() { in release_current() function in ContextGL_Windows
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/dports/devel/godot2/godot-2.1.6-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 52 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 52 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/ |
H A D | gl_context_cgl.cc | 228 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
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H A D | gl_context_glx.cc | 217 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
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H A D | gl_context_egl.cc | 367 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 53 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
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/dports/devel/godot/godot-3.2.3-stable/platform/x11/ |
H A D | context_gl_x11.cpp | 53 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/include/libplacebo/ |
H A D | opengl.h | 62 void (*release_current)(void *priv); member
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