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Searched defs:release_current (Results 1 – 25 of 34) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/platform/osx/
H A Dcontext_gl_osx.cpp41 void ContextGL_OSX::release_current() { in release_current() function in ContextGL_OSX
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/
H A Dcontext_gl_osx.cpp41 void ContextGL_OSX::release_current() { in release_current() function in ContextGL_OSX
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dcontext_gl_haiku.cpp54 void ContextGL_Haiku::release_current() { in release_current() function in ContextGL_Haiku
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dcontext_gl_haiku.cpp54 void ContextGL_Haiku::release_current() { in release_current() function in ContextGL_Haiku
/dports/multimedia/libxine/xine-lib-1.2.11/src/video_out/opengl/
H A Dxine_gl.h36 void (*release_current) (xine_gl_t *); member
/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/
H A Dcontext_egl_uwp.cpp37 void ContextEGL_UWP::release_current() { in release_current() function in ContextEGL_UWP
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/
H A Dgl_context_egl.cpp36 void ContextEGL::release_current() { in release_current() function in ContextEGL
/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/
H A Dgl_context_egl.cpp36 void ContextEGL::release_current() { in release_current() function in ContextEGL
/dports/devel/godot/godot-3.2.3-stable/platform/uwp/
H A Dcontext_egl_uwp.cpp37 void ContextEGL_UWP::release_current() { in release_current() function in ContextEGL_UWP
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/
H A Dcontext_gl_win.cpp56 void ContextGL_Win::release_current() { in release_current() function in ContextGL_Win
/dports/devel/godot2/godot-2.1.6-stable/platform/windows/
H A Dcontext_gl_win.cpp56 void ContextGL_Win::release_current() { in release_current() function in ContextGL_Win
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dgl_context_wgl.cc99 ScopedReleaseCurrent release_current; in MakeCurrent() local
H A Dgl_context_cgl.cc232 ScopedReleaseCurrent release_current; in MakeCurrent() local
H A Dgl_context_egl.cc310 ScopedReleaseCurrent release_current; in MakeCurrent() local
H A Dgl_context_glx.cc225 ScopedReleaseCurrent release_current; in MakeCurrent() local
/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/
H A Dcontext_gl_windows.cpp53 void ContextGL_Windows::release_current() { in release_current() function in ContextGL_Windows
/dports/devel/godot/godot-3.2.3-stable/platform/windows/
H A Dcontext_gl_windows.cpp53 void ContextGL_Windows::release_current() { in release_current() function in ContextGL_Windows
/dports/devel/godot2/godot-2.1.6-stable/platform/x11/
H A Dcontext_gl_x11.cpp52 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/
H A Dcontext_gl_x11.cpp52 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/
H A Dgl_context_cgl.cc228 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
H A Dgl_context_glx.cc217 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
H A Dgl_context_egl.cc367 ScopedReleaseCurrent release_current; in MakeCurrentImpl() local
/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/
H A Dcontext_gl_x11.cpp53 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
/dports/devel/godot/godot-3.2.3-stable/platform/x11/
H A Dcontext_gl_x11.cpp53 void ContextGL_X11::release_current() { in release_current() function in ContextGL_X11
/dports/graphics/libplacebo/libplacebo-4.157.0/src/include/libplacebo/
H A Dopengl.h62 void (*release_current)(void *priv); member

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