Home
last modified time | relevance | path

Searched defs:releasedIndex (Results 1 – 3 of 3) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dui_button.cpp207 …Button::Button( int32_t offsetX, int32_t offsetY, int icnId, uint32_t releasedIndex, uint32_t pres… in Button()
214 void Button::setICNInfo( int icnId, uint32_t releasedIndex, uint32_t pressedIndex ) in setICNInfo()
341 …roup::createButton( int32_t offsetX, int32_t offsetY, int icnId, uint32_t releasedIndex, uint32_t … in createButton()
/dports/editors/calligra/calligra-3.2.1/karbon/ui/widgets/
H A DKarbonPaletteWidget.cpp148 const int releasedIndex = indexFromPosition(event->pos()); in mouseReleaseEvent() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dagg_image.cpp2356 const int releasedIndex = ( id == ICN::GOOD_ARMY_BUTTON ) ? 0 : 4; in LoadModifiedICN() local
2369 const int releasedIndex = ( id == ICN::EVIL_ARMY_BUTTON ) ? 0 : 4; in LoadModifiedICN() local