Searched defs:releasedIndex (Results 1 – 3 of 3) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | ui_button.cpp | 207 …Button::Button( int32_t offsetX, int32_t offsetY, int icnId, uint32_t releasedIndex, uint32_t pres… in Button() 214 void Button::setICNInfo( int icnId, uint32_t releasedIndex, uint32_t pressedIndex ) in setICNInfo() 341 …roup::createButton( int32_t offsetX, int32_t offsetY, int icnId, uint32_t releasedIndex, uint32_t … in createButton()
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/dports/editors/calligra/calligra-3.2.1/karbon/ui/widgets/ |
H A D | KarbonPaletteWidget.cpp | 148 const int releasedIndex = indexFromPosition(event->pos()); in mouseReleaseEvent() local
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | agg_image.cpp | 2356 const int releasedIndex = ( id == ICN::GOOD_ARMY_BUTTON ) ? 0 : 4; in LoadModifiedICN() local 2369 const int releasedIndex = ( id == ICN::EVIL_ARMY_BUTTON ) ? 0 : 4; in LoadModifiedICN() local
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