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Searched defs:renderRadar (Results 1 – 25 of 26) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DMeshFragSceneNode.cxx195 void MeshFragSceneNode::Geometry::renderRadar() in renderRadar() function in MeshFragSceneNode::Geometry
425 void MeshFragSceneNode::renderRadar() in renderRadar() function in MeshFragSceneNode
H A DMeshRenderNode.cxx80 void OpaqueRenderNode::renderRadar() in renderRadar() function in OpaqueRenderNode
H A DOccluderSceneNode.cxx126 void OccluderSceneNode::renderRadar() in renderRadar() function in OccluderSceneNode
H A DPolyWallSceneNode.cxx226 void PolyWallSceneNode::renderRadar() in renderRadar() function in PolyWallSceneNode
H A DSceneNode.cxx231 void SceneNode::renderRadar() in renderRadar() function in SceneNode
H A DMeshPolySceneNode.cxx130 void MeshPolySceneNode::Geometry::renderRadar() in renderRadar() function in MeshPolySceneNode::Geometry
325 void MeshPolySceneNode::renderRadar() in renderRadar() function in MeshPolySceneNode
H A DTriWallSceneNode.cxx347 void TriWallSceneNode::renderRadar() in renderRadar() function in TriWallSceneNode
H A DQuadWallSceneNode.cxx448 void QuadWallSceneNode::renderRadar() in renderRadar() function in QuadWallSceneNode
H A DMeshSceneNode.cxx272 void MeshSceneNode::renderRadar() in renderRadar() function in MeshSceneNode
H A DTankSceneNode.cxx501 void TankSceneNode::renderRadar() in renderRadar() function in TankSceneNode
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DMeshFragSceneNode.cxx195 void MeshFragSceneNode::Geometry::renderRadar() in renderRadar() function in MeshFragSceneNode::Geometry
425 void MeshFragSceneNode::renderRadar() in renderRadar() function in MeshFragSceneNode
H A DMeshRenderNode.cxx80 void OpaqueRenderNode::renderRadar() in renderRadar() function in OpaqueRenderNode
H A DOccluderSceneNode.cxx126 void OccluderSceneNode::renderRadar() in renderRadar() function in OccluderSceneNode
H A DPolyWallSceneNode.cxx226 void PolyWallSceneNode::renderRadar() in renderRadar() function in PolyWallSceneNode
H A DSceneNode.cxx231 void SceneNode::renderRadar() in renderRadar() function in SceneNode
H A DMeshPolySceneNode.cxx130 void MeshPolySceneNode::Geometry::renderRadar() in renderRadar() function in MeshPolySceneNode::Geometry
325 void MeshPolySceneNode::renderRadar() in renderRadar() function in MeshPolySceneNode
H A DTriWallSceneNode.cxx347 void TriWallSceneNode::renderRadar() in renderRadar() function in TriWallSceneNode
H A DQuadWallSceneNode.cxx448 void QuadWallSceneNode::renderRadar() in renderRadar() function in QuadWallSceneNode
H A DMeshSceneNode.cxx272 void MeshSceneNode::renderRadar() in renderRadar() function in MeshSceneNode
H A DTankSceneNode.cxx501 void TankSceneNode::renderRadar() in renderRadar() function in TankSceneNode
/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DRenderNode.cxx32 void RenderNode::renderRadar() in renderRadar() function in RenderNode
/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DRenderNode.cxx32 void RenderNode::renderRadar() in renderRadar() function in RenderNode
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dhud.cpp257 void Hud::renderRadar(const float dt, sdlx::Surface &window, const std::vector<v3<int> > &specials,… in renderRadar() function in Hud
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DPlayer.cxx1464 void Player::renderRadar() const in renderRadar() function in Player
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DPlayer.cxx1464 void Player::renderRadar() const in renderRadar() function in Player

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