/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | MeshFragSceneNode.cxx | 195 void MeshFragSceneNode::Geometry::renderRadar() in renderRadar() function in MeshFragSceneNode::Geometry 425 void MeshFragSceneNode::renderRadar() in renderRadar() function in MeshFragSceneNode
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H A D | MeshRenderNode.cxx | 80 void OpaqueRenderNode::renderRadar() in renderRadar() function in OpaqueRenderNode
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H A D | OccluderSceneNode.cxx | 126 void OccluderSceneNode::renderRadar() in renderRadar() function in OccluderSceneNode
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H A D | PolyWallSceneNode.cxx | 226 void PolyWallSceneNode::renderRadar() in renderRadar() function in PolyWallSceneNode
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H A D | SceneNode.cxx | 231 void SceneNode::renderRadar() in renderRadar() function in SceneNode
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H A D | MeshPolySceneNode.cxx | 130 void MeshPolySceneNode::Geometry::renderRadar() in renderRadar() function in MeshPolySceneNode::Geometry 325 void MeshPolySceneNode::renderRadar() in renderRadar() function in MeshPolySceneNode
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H A D | TriWallSceneNode.cxx | 347 void TriWallSceneNode::renderRadar() in renderRadar() function in TriWallSceneNode
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H A D | QuadWallSceneNode.cxx | 448 void QuadWallSceneNode::renderRadar() in renderRadar() function in QuadWallSceneNode
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H A D | MeshSceneNode.cxx | 272 void MeshSceneNode::renderRadar() in renderRadar() function in MeshSceneNode
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H A D | TankSceneNode.cxx | 501 void TankSceneNode::renderRadar() in renderRadar() function in TankSceneNode
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | MeshFragSceneNode.cxx | 195 void MeshFragSceneNode::Geometry::renderRadar() in renderRadar() function in MeshFragSceneNode::Geometry 425 void MeshFragSceneNode::renderRadar() in renderRadar() function in MeshFragSceneNode
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H A D | MeshRenderNode.cxx | 80 void OpaqueRenderNode::renderRadar() in renderRadar() function in OpaqueRenderNode
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H A D | OccluderSceneNode.cxx | 126 void OccluderSceneNode::renderRadar() in renderRadar() function in OccluderSceneNode
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H A D | PolyWallSceneNode.cxx | 226 void PolyWallSceneNode::renderRadar() in renderRadar() function in PolyWallSceneNode
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H A D | SceneNode.cxx | 231 void SceneNode::renderRadar() in renderRadar() function in SceneNode
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H A D | MeshPolySceneNode.cxx | 130 void MeshPolySceneNode::Geometry::renderRadar() in renderRadar() function in MeshPolySceneNode::Geometry 325 void MeshPolySceneNode::renderRadar() in renderRadar() function in MeshPolySceneNode
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H A D | TriWallSceneNode.cxx | 347 void TriWallSceneNode::renderRadar() in renderRadar() function in TriWallSceneNode
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H A D | QuadWallSceneNode.cxx | 448 void QuadWallSceneNode::renderRadar() in renderRadar() function in QuadWallSceneNode
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H A D | MeshSceneNode.cxx | 272 void MeshSceneNode::renderRadar() in renderRadar() function in MeshSceneNode
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H A D | TankSceneNode.cxx | 501 void TankSceneNode::renderRadar() in renderRadar() function in TankSceneNode
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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | RenderNode.cxx | 32 void RenderNode::renderRadar() in renderRadar() function in RenderNode
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | RenderNode.cxx | 32 void RenderNode::renderRadar() in renderRadar() function in RenderNode
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/dports/games/battletanks/btanks-0.9.8083/engine/src/ |
H A D | hud.cpp | 257 void Hud::renderRadar(const float dt, sdlx::Surface &window, const std::vector<v3<int> > &specials,… in renderRadar() function in Hud
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | Player.cxx | 1464 void Player::renderRadar() const in renderRadar() function in Player
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | Player.cxx | 1464 void Player::renderRadar() const in renderRadar() function in Player
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