xref: /original-bsd/games/hack/hack.vault.c (revision 09e8b938)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.vault.c - version 1.0.2 */
3 
4 #include	"hack.h"
5 #ifdef QUEST
setgd()6 setgd(/* mtmp */) /* struct monst *mtmp; */ {}
gd_move()7 gd_move() { return(2); }
8 gddead(mtmp) struct monst *mtmp; {}
9 replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
invault()10 invault(){}
11 
12 #else
13 
14 
15 #include "def.mkroom.h"
16 extern struct monst *makemon();
17 #define	FCSIZ	(ROWNO+COLNO)
18 struct fakecorridor {
19 	xchar fx,fy,ftyp;
20 };
21 
22 struct egd {
23 	int fcbeg, fcend;	/* fcend: first unused pos */
24 	xchar gdx, gdy;		/* goal of guard's walk */
25 	unsigned gddone:1;
26 	struct fakecorridor fakecorr[FCSIZ];
27 };
28 
29 static struct permonst pm_guard =
30 	{ "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
31 
32 static struct monst *guard;
33 static int gdlevel;
34 #define	EGD	((struct egd *)(&(guard->mextra[0])))
35 
36 static
restfakecorr()37 restfakecorr()
38 {
39 	register fcx,fcy,fcbeg;
40 	register struct rm *crm;
41 
42 	while((fcbeg = EGD->fcbeg) < EGD->fcend) {
43 		fcx = EGD->fakecorr[fcbeg].fx;
44 		fcy = EGD->fakecorr[fcbeg].fy;
45 		if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
46 		   m_at(fcx,fcy))
47 			return;
48 		crm = &levl[fcx][fcy];
49 		crm->typ = EGD->fakecorr[fcbeg].ftyp;
50 		if(!crm->typ) crm->seen = 0;
51 		newsym(fcx,fcy);
52 		EGD->fcbeg++;
53 	}
54 	/* it seems he left the corridor - let the guard disappear */
55 	mondead(guard);
56 	guard = 0;
57 }
58 
59 static
goldincorridor()60 goldincorridor()
61 {
62 	register int fci;
63 
64 	for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
65 		if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
66 			return(1);
67 	return(0);
68 }
69 
setgd()70 setgd(){
71 register struct monst *mtmp;
72 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
73 		guard = mtmp;
74 		gdlevel = dlevel;
75 		return;
76 	}
77 	guard = 0;
78 }
79 
invault()80 invault(){
81 register tmp = inroom(u.ux, u.uy);
82     if(tmp < 0 || rooms[tmp].rtype != VAULT) {
83 	u.uinvault = 0;
84 	return;
85     }
86     if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
87 	char buf[BUFSZ];
88 	register x,y,dd,gx,gy;
89 
90 	/* first find the goal for the guard */
91 	for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
92 	  for(y = u.uy-dd; y <= u.uy+dd; y++) {
93 	    if(y < 0 || y > ROWNO-1) continue;
94 	    for(x = u.ux-dd; x <= u.ux+dd; x++) {
95 	      if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
96 		x = u.ux+dd;
97 	      if(x < 0 || x > COLNO-1) continue;
98 	      if(levl[x][y].typ == CORR) goto fnd;
99 	    }
100 	  }
101 	}
102 	impossible("Not a single corridor on this level??");
103 	tele();
104 	return;
105 fnd:
106 	gx = x; gy = y;
107 
108 	/* next find a good place for a door in the wall */
109 	x = u.ux; y = u.uy;
110 	while(levl[x][y].typ == ROOM) {
111 		register int dx,dy;
112 
113 		dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
114 		dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
115 		if(abs(gx-x) >= abs(gy-y))
116 			x += dx;
117 		else
118 			y += dy;
119 	}
120 
121 	/* make something interesting happen */
122 	if(!(guard = makemon(&pm_guard,x,y))) return;
123 	guard->isgd = guard->mpeaceful = 1;
124 	EGD->gddone = 0;
125 	gdlevel = dlevel;
126 	if(!cansee(guard->mx, guard->my)) {
127 		mondead(guard);
128 		guard = 0;
129 		return;
130 	}
131 
132 	pline("Suddenly one of the Vault's guards enters!");
133 	pmon(guard);
134 	do {
135 		pline("\"Hello stranger, who are you?\" - ");
136 		getlin(buf);
137 	} while (!letter(buf[0]));
138 
139 	if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
140 		pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
141 		mondead(guard);
142 		guard = 0;
143 		return;
144 	}
145 	clrlin();
146 	pline("\"I don't know you.\"");
147 	if(!u.ugold)
148 	    pline("\"Please follow me.\"");
149 	else {
150 	    pline("\"Most likely all that gold was stolen from this vault.\"");
151 	    pline("\"Please drop your gold (say d$ ) and follow me.\"");
152 	}
153 	EGD->gdx = gx;
154 	EGD->gdy = gy;
155 	EGD->fcbeg = 0;
156 	EGD->fakecorr[0].fx = x;
157 	EGD->fakecorr[0].fy = y;
158 	EGD->fakecorr[0].ftyp = levl[x][y].typ;
159 	levl[x][y].typ = DOOR;
160 	EGD->fcend = 1;
161     }
162 }
163 
gd_move()164 gd_move(){
165 register int x,y,dx,dy,gx,gy,nx,ny,typ;
166 register struct fakecorridor *fcp;
167 register struct rm *crm;
168 	if(!guard || gdlevel != dlevel){
169 		impossible("Where is the guard?");
170 		return(2);	/* died */
171 	}
172 	if(u.ugold || goldincorridor())
173 		return(0);	/* didnt move */
174 	if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
175 		restfakecorr();
176 		return(0);	/* didnt move */
177 	}
178 	x = guard->mx;
179 	y = guard->my;
180 	/* look around (hor & vert only) for accessible places */
181 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
182 	    if(nx == x || ny == y) if(nx != x || ny != y)
183 	    if(isok(nx,ny))
184 	    if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
185 		register int i;
186 		for(i = EGD->fcbeg; i < EGD->fcend; i++)
187 			if(EGD->fakecorr[i].fx == nx &&
188 			   EGD->fakecorr[i].fy == ny)
189 				goto nextnxy;
190 		if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
191 			goto nextnxy;
192 		/* seems we found a good place to leave him alone */
193 		EGD->gddone = 1;
194 		if(ACCESSIBLE(typ)) goto newpos;
195 		crm->typ = (typ == SCORR) ? CORR : DOOR;
196 		goto proceed;
197 	    }
198     nextnxy:	;
199 	}
200 	nx = x;
201 	ny = y;
202 	gx = EGD->gdx;
203 	gy = EGD->gdy;
204 	dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
205 	dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
206 	if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
207 
208 	while((typ = (crm = &levl[nx][ny])->typ) != 0) {
209 	/* in view of the above we must have IS_WALL(typ) or typ == POOL */
210 	/* must be a wall here */
211 		if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
212 		    ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
213 			crm->typ = DOOR;
214 			goto proceed;
215 		}
216 		if(dy && nx != x) {
217 			nx = x; ny = y+dy;
218 			continue;
219 		}
220 		if(dx && ny != y) {
221 			ny = y; nx = x+dx; dy = 0;
222 			continue;
223 		}
224 		/* I don't like this, but ... */
225 		crm->typ = DOOR;
226 		goto proceed;
227 	}
228 	crm->typ = CORR;
229 proceed:
230 	if(cansee(nx,ny)) {
231 		mnewsym(nx,ny);
232 		prl(nx,ny);
233 	}
234 	fcp = &(EGD->fakecorr[EGD->fcend]);
235 	if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
236 	fcp->fx = nx;
237 	fcp->fy = ny;
238 	fcp->ftyp = typ;
239 newpos:
240 	if(EGD->gddone) nx = ny = 0;
241 	guard->mx = nx;
242 	guard->my = ny;
243 	pmon(guard);
244 	restfakecorr();
245 	return(1);
246 }
247 
gddead()248 gddead(){
249 	guard = 0;
250 }
251 
replgd(mtmp,mtmp2)252 replgd(mtmp,mtmp2)
253 register struct monst *mtmp, *mtmp2;
254 {
255 	if(mtmp == guard)
256 		guard = mtmp2;
257 }
258 
259 #endif QUEST
260