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Searched defs:reserveSoundEffectChannels (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/audio/softsynth/fmtowns_pc98/
H A Dtowns_euphony.cpp796 void EuphonyDriver::reserveSoundEffectChannels(int num) { in reserveSoundEffectChannels() function in EuphonyDriver
/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/fmtowns_pc98/
H A Dtowns_euphony.cpp804 void EuphonyDriver::reserveSoundEffectChannels(int num) { in reserveSoundEffectChannels() function in EuphonyDriver