Searched defs:resetplayer (Results 1 – 7 of 7) sorted by relevance
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/ |
H A D | mapclass.as | 574 …public function resetplayer(dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musiccla… method in mapclass
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | d_netcmd.c | 778 int resetplayer = 1; in Got_NetXCmd_Mapcmd() local
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H A D | g_game.c | 1327 void G_DoLoadLevel (boolean resetplayer) in G_DoLoadLevel() 2801 void G_InitNew (skill_e skill, const char* mapname, boolean resetplayer) in G_InitNew()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | Map.cpp | 827 void mapclass::resetplayer(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music) in resetplayer() function in mapclass
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.c | 1805 void G_DoLoadLevel(boolean resetplayer) in G_DoLoadLevel() 4742 void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean skipprecutscene, b… in G_InitNew()
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H A D | d_netcmd.c | 2036 INT32 resetplayer = 1, lastgametype; in Got_Mapcmd() local
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H A D | f_finale.c | 3924 void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer) in F_StartCustomCutscene()
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