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Searched defs:retiredByActorId (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dai_script.cpp271 void AIScripts::retired(int actor, int retiredByActorId) { in retired()
H A Dscript.cpp1575 …tBase::Actor_Retired_Here(int actorId, int width, int height, bool retired, int retiredByActorId) { in Actor_Retired_Here()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dai_script.cpp271 void AIScripts::retired(int actor, int retiredByActorId) { in retired()
H A Dscript.cpp1606 …tBase::Actor_Retired_Here(int actorId, int width, int height, bool retired, int retiredByActorId) { in Actor_Retired_Here()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp1068 void Actor::retire(bool retired, int width, int height, int retiredByActorId) { in retire()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp1215 void Actor::retire(bool retired, int width, int height, int retiredByActorId) { in retire()